World: Rename Update() to Refresh()

Also updated comment block
This commit is contained in:
Jérôme Leclercq
2018-02-08 14:32:53 +01:00
parent ac06d5884c
commit 555817e3ee
4 changed files with 26 additions and 21 deletions

View File

@@ -64,8 +64,9 @@ namespace Ndk
inline void RemoveSystem(SystemIndex index);
template<typename SystemType> void RemoveSystem();
void Update();
inline void Update(float elapsedTime);
void Refresh();
void Update(float elapsedTime);
World& operator=(const World&) = delete;
inline World& operator=(World&& world) noexcept;

View File

@@ -278,21 +278,6 @@ namespace Ndk
RemoveSystem(index);
}
/*!
* \brief Updates the world
*
* \param elapsedTime Delta time used for the update
*/
inline void World::Update(float elapsedTime)
{
Update(); //< Update entities
// And then update systems
for (auto& systemPtr : m_orderedSystems)
systemPtr->Update(elapsedTime);
}
/*!
* \brief Moves a world into another world object
* \return A reference to the object