Fix widgets
This commit is contained in:
committed by
Jérôme Leclercq
parent
292ca60592
commit
5567a39a65
@@ -80,7 +80,7 @@ fn main(input: FragIn) -> FragOut
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let color = settings.BaseColor;
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let color = settings.BaseColor;
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const if (HasUV)
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const if (HasUV)
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color *= TextureOverlay.Sample(input.uv).rrra;
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color *= TextureOverlay.Sample(input.uv).rrrg;
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const if (HasColor)
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const if (HasColor)
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color *= input.color;
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color *= input.color;
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@@ -129,7 +129,7 @@ fn main(input: VertToFrag) -> FragOut
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let color = settings.BaseColor;
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let color = settings.BaseColor;
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const if (HasUV)
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const if (HasUV)
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color *= TextureOverlay.Sample(input.uv).rrra;
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color *= TextureOverlay.Sample(input.uv).rrrg;
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const if (HasColor)
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const if (HasColor)
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color *= input.color;
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color *= input.color;
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@@ -115,7 +115,7 @@ fn main(input: VertToFrag) -> FragOut
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let color = settings.BaseColor;
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let color = settings.BaseColor;
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const if (HasUV)
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const if (HasUV)
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color *= TextureOverlay.Sample(input.uv).rrra;
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color *= TextureOverlay.Sample(input.uv).rrrg;
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const if (HasColor)
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const if (HasColor)
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color *= input.color;
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color *= input.color;
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