Add FrameGraph (WIP)
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102
include/Nazara/Graphics/FramePass.hpp
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102
include/Nazara/Graphics/FramePass.hpp
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_FRAMEPASS_HPP
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#define NAZARA_FRAMEPASS_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/FramePassAttachment.hpp>
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#include <limits>
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#include <optional>
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#include <string>
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namespace Nz
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{
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class CommandBufferBuilder;
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class FrameGraph;
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enum class FramePassExecution
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{
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Execute,
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Skip,
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UpdateAndExecute
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};
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class NAZARA_GRAPHICS_API FramePass
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{
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public:
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using CommandCallback = std::function<void(CommandBufferBuilder& builder)>;
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using ExecutionCallback = std::function<FramePassExecution()>;
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struct DepthStencilClear;
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struct Input;
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struct Output;
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inline FramePass(FrameGraph& owner, std::size_t passId, std::string name);
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FramePass(const FramePass&) = delete;
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FramePass(FramePass&&) noexcept = default;
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~FramePass() = default;
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inline std::size_t AddInput(std::size_t attachmentId);
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inline std::size_t AddOutput(std::size_t attachmentId);
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inline const CommandCallback& GetCommandCallback() const;
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inline const std::optional<DepthStencilClear>& GetDepthStencilClear() const;
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inline std::size_t GetDepthStencilInput() const;
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inline std::size_t GetDepthStencilOutput() const;
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inline const ExecutionCallback& GetExecutionCallback() const;
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inline const std::vector<Input>& GetInputs() const;
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inline const std::vector<Output>& GetOutputs() const;
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inline std::size_t GetPassId() const;
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inline void SetCommandCallback(CommandCallback callback);
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inline void SetClearColor(std::size_t outputIndex, const std::optional<Color>& color);
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inline void SetDepthStencilClear(float depth, UInt32 stencil);
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inline void SetExecutionCallback(CommandCallback callback);
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inline void SetDepthStencilInput(std::size_t attachmentId);
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inline void SetDepthStencilOutput(std::size_t attachmentId);
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FramePass& operator=(const FramePass&) = delete;
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FramePass& operator=(FramePass&&) noexcept = default;
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static constexpr std::size_t InvalidAttachmentId = std::numeric_limits<std::size_t>::max();
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struct DepthStencilClear
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{
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float depth;
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UInt32 stencil;
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};
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struct Input
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{
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std::size_t attachmentId;
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};
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struct Output
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{
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std::size_t attachmentId;
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std::optional<Color> clearColor;
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};
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private:
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std::optional<DepthStencilClear> m_depthStencilClear;
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std::size_t m_depthStencilInput;
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std::size_t m_depthStencilOutput;
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std::size_t m_passId;
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std::string m_name;
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std::vector<Input> m_inputs;
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std::vector<Output> m_outputs;
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FrameGraph& m_owner;
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CommandCallback m_commandCallback;
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ExecutionCallback m_executionCallback;
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};
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}
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#include <Nazara/Graphics/FramePass.inl>
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#endif
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