Add FrameGraph (WIP)
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@@ -11,6 +11,7 @@
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/RenderBufferView.hpp>
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#include <Nazara/Renderer/UploadPool.hpp>
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#include <string_view>
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@@ -21,6 +22,7 @@ namespace Nz
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class RenderPass;
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class RenderPipeline;
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class ShaderBinding;
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class Texture;
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class NAZARA_RENDERER_API CommandBufferBuilder
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{
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@@ -33,7 +35,9 @@ namespace Nz
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virtual ~CommandBufferBuilder();
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virtual void BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color) = 0;
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virtual void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, std::initializer_list<ClearValues> clearValues) = 0;
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virtual void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, const ClearValues* clearValues, std::size_t clearValueCount) = 0;
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inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect);
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inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, std::initializer_list<ClearValues> clearValues);
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virtual void BindIndexBuffer(Nz::AbstractBuffer* indexBuffer, UInt64 offset = 0) = 0;
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virtual void BindPipeline(const RenderPipeline& pipeline) = 0;
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@@ -51,20 +55,24 @@ namespace Nz
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virtual void EndDebugRegion() = 0;
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virtual void EndRenderPass() = 0;
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virtual void NextSubpass() = 0;
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virtual void PreTransferBarrier() = 0;
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virtual void PostTransferBarrier() = 0;
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virtual void SetScissor(Nz::Recti scissorRegion) = 0;
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virtual void SetViewport(Nz::Recti viewportRegion) = 0;
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virtual void TextureBarrier(PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout, const Texture& texture) = 0;
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CommandBufferBuilder& operator=(const CommandBufferBuilder&) = delete;
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CommandBufferBuilder& operator=(CommandBufferBuilder&&) = default;
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struct ClearValues
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{
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Nz::Color color;
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float depth;
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UInt32 stencil;
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Nz::Color color = Nz::Color::Black;
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float depth = 1.f;
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UInt32 stencil = 0;
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};
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};
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}
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@@ -7,6 +7,16 @@
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namespace Nz
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{
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inline void CommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect)
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{
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return BeginRenderPass(framebuffer, renderPass, renderRect, nullptr, 0);
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}
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inline void CommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, std::initializer_list<ClearValues> clearValues)
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{
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return BeginRenderPass(framebuffer, renderPass, renderRect, clearValues.begin(), clearValues.size());
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}
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inline void CommandBufferBuilder::CopyBuffer(const RenderBufferView& from, const RenderBufferView& to)
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{
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return CopyBuffer(from, to, from.GetSize());
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@@ -33,7 +33,7 @@ namespace Nz
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inline std::size_t GetAttachmentCount() const;
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inline const std::vector<Attachment>& GetAttachments() const;
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inline const std::vector<SubpassDescription>& GetSubpassDescriptions() const;
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inline const std::vector<SubpassDependency>& GetsubpassDependencies() const;
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inline const std::vector<SubpassDependency>& GetSubpassDependencies() const;
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RenderPass& operator=(const RenderPass&) = delete;
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RenderPass& operator=(RenderPass&&) noexcept = default;
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@@ -60,6 +60,7 @@ namespace Nz
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std::size_t fromSubpassIndex;
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PipelineStageFlags fromStages;
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MemoryAccessFlags fromAccessFlags;
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std::size_t toSubpassIndex;
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PipelineStageFlags toStages;
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MemoryAccessFlags toAccessFlags;
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@@ -70,6 +71,7 @@ namespace Nz
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{
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std::vector<AttachmentReference> colorAttachment;
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std::vector<AttachmentReference> inputAttachments;
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std::vector<std::size_t> preserveAttachments;
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std::optional<AttachmentReference> depthStencilAttachment;
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};
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@@ -36,7 +36,7 @@ namespace Nz
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return m_subpassDescriptions;
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}
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inline auto RenderPass::GetsubpassDependencies() const -> const std::vector<SubpassDependency>&
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inline auto RenderPass::GetSubpassDependencies() const -> const std::vector<SubpassDependency>&
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{
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return m_subpassDependencies;
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}
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