Add FrameGraph (WIP)
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@@ -11,6 +11,7 @@
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/RenderBufferView.hpp>
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#include <Nazara/Renderer/UploadPool.hpp>
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#include <string_view>
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@@ -21,6 +22,7 @@ namespace Nz
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class RenderPass;
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class RenderPipeline;
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class ShaderBinding;
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class Texture;
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class NAZARA_RENDERER_API CommandBufferBuilder
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{
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@@ -33,7 +35,9 @@ namespace Nz
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virtual ~CommandBufferBuilder();
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virtual void BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color) = 0;
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virtual void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, std::initializer_list<ClearValues> clearValues) = 0;
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virtual void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, const ClearValues* clearValues, std::size_t clearValueCount) = 0;
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inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect);
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inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, std::initializer_list<ClearValues> clearValues);
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virtual void BindIndexBuffer(Nz::AbstractBuffer* indexBuffer, UInt64 offset = 0) = 0;
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virtual void BindPipeline(const RenderPipeline& pipeline) = 0;
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@@ -51,20 +55,24 @@ namespace Nz
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virtual void EndDebugRegion() = 0;
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virtual void EndRenderPass() = 0;
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virtual void NextSubpass() = 0;
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virtual void PreTransferBarrier() = 0;
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virtual void PostTransferBarrier() = 0;
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virtual void SetScissor(Nz::Recti scissorRegion) = 0;
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virtual void SetViewport(Nz::Recti viewportRegion) = 0;
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virtual void TextureBarrier(PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout, const Texture& texture) = 0;
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CommandBufferBuilder& operator=(const CommandBufferBuilder&) = delete;
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CommandBufferBuilder& operator=(CommandBufferBuilder&&) = default;
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struct ClearValues
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{
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Nz::Color color;
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float depth;
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UInt32 stencil;
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Nz::Color color = Nz::Color::Black;
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float depth = 1.f;
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UInt32 stencil = 0;
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};
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};
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}
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