Add FrameGraph (WIP)

This commit is contained in:
Jérôme Leclercq
2021-05-02 13:58:35 +02:00
parent 377129586b
commit 55c2dd8485
29 changed files with 1749 additions and 36 deletions

View File

@@ -19,9 +19,9 @@ namespace Nz
m_commandBuffer.BeginDebugRegion(regionName, color);
}
void OpenGLCommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti /*renderRect*/, std::initializer_list<ClearValues> clearValues)
void OpenGLCommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti /*renderRect*/, const ClearValues* clearValues, std::size_t clearValueCount)
{
m_commandBuffer.SetFramebuffer(static_cast<const OpenGLFramebuffer&>(framebuffer), renderPass, clearValues);
m_commandBuffer.SetFramebuffer(static_cast<const OpenGLFramebuffer&>(framebuffer), renderPass, clearValues, clearValueCount);
}
void OpenGLCommandBufferBuilder::BindIndexBuffer(Nz::AbstractBuffer* indexBuffer, UInt64 offset)
@@ -84,14 +84,22 @@ namespace Nz
void OpenGLCommandBufferBuilder::EndRenderPass()
{
/* nothing to do */
}
void OpenGLCommandBufferBuilder::NextSubpass()
{
/* nothing to do */
}
void OpenGLCommandBufferBuilder::PreTransferBarrier()
{
/* nothing to do */
}
void OpenGLCommandBufferBuilder::PostTransferBarrier()
{
/* nothing to do */
}
void OpenGLCommandBufferBuilder::SetScissor(Nz::Recti scissorRegion)
@@ -103,4 +111,9 @@ namespace Nz
{
m_commandBuffer.SetViewport(viewportRegion);
}
void OpenGLCommandBufferBuilder::TextureBarrier(PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout, const Texture& texture)
{
/* nothing to do */
}
}