Changed all the files encoding to UTF-8

Named modules in licence informations
This commit is contained in:
Lynix
2012-08-10 03:21:37 +02:00
parent f8a0cdad39
commit 5619ddb0b1
269 changed files with 888 additions and 890 deletions

View File

@@ -1,5 +1,5 @@
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/StaticMesh.hpp>
@@ -95,7 +95,7 @@ bool NzStaticMesh::GenerateAABB()
const NzVertexElement* position = m_vertexDeclaration->GetElement(nzElementStream_VertexData, nzElementUsage_Position);
if (position && position->type == nzElementType_Float3) // Si nous avons des positions du type Vec3
{
// On lock le buffer pour itérer sur toutes les positions et composer notre AABB
// On lock le buffer pour itérer sur toutes les positions et composer notre AABB
nzUInt8* buffer = reinterpret_cast<nzUInt8*>(m_vertexBuffer->Map(nzBufferAccess_ReadOnly));
if (!buffer)
{
@@ -181,6 +181,6 @@ void NzStaticMesh::AnimateImpl(unsigned int frameA, unsigned int frameB, float i
NazaraUnused(frameB);
NazaraUnused(interpolation);
// Le safe mode est censé nous protéger de cet appel
// Le safe mode est censé nous protéger de cet appel
NazaraError("Static mesh have no animation, please enable safe mode");
}