Changed all the files encoding to UTF-8
Named modules in licence informations
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@@ -1,5 +1,5 @@
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine".
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Utility/StaticMesh.hpp>
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@@ -95,7 +95,7 @@ bool NzStaticMesh::GenerateAABB()
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const NzVertexElement* position = m_vertexDeclaration->GetElement(nzElementStream_VertexData, nzElementUsage_Position);
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if (position && position->type == nzElementType_Float3) // Si nous avons des positions du type Vec3
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{
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// On lock le buffer pour itérer sur toutes les positions et composer notre AABB
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// On lock le buffer pour itérer sur toutes les positions et composer notre AABB
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nzUInt8* buffer = reinterpret_cast<nzUInt8*>(m_vertexBuffer->Map(nzBufferAccess_ReadOnly));
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if (!buffer)
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{
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@@ -181,6 +181,6 @@ void NzStaticMesh::AnimateImpl(unsigned int frameA, unsigned int frameB, float i
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NazaraUnused(frameB);
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NazaraUnused(interpolation);
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// Le safe mode est censé nous protéger de cet appel
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// Le safe mode est censé nous protéger de cet appel
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NazaraError("Static mesh have no animation, please enable safe mode");
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}
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