Renderer/RenderStates: Update RenderStates structure (preparing for renderer update)

Former-commit-id: 392c7c33ff64d19e0fe3c7bdc8b22fe17c150887 [formerly d12a3c5f664fccebe0ee40a73bb0310e2d02287e]
Former-commit-id: 22743f015567a8471f97cb90a06175f600ef0f8f
This commit is contained in:
Lynix
2016-07-21 23:00:09 +02:00
parent 31bc8604a4
commit 56443c91e4
17 changed files with 339 additions and 218 deletions

View File

@@ -53,7 +53,36 @@ namespace Nz
{
NazaraAssert(renderParameter <= RendererParameter_Max, "Renderer parameter out of enum");
m_states.parameters[renderParameter] = enable;
switch (renderParameter)
{
case RendererParameter_Blend:
m_states.blending = enable;
return;
case RendererParameter_ColorWrite:
m_states.colorWrite = enable;
return;
case RendererParameter_DepthBuffer:
m_states.depthBuffer = enable;
return;
case RendererParameter_DepthWrite:
m_states.depthWrite = enable;
return;
case RendererParameter_FaceCulling:
m_states.faceCulling = enable;
return;
case RendererParameter_ScissorTest:
m_states.scissorTest = enable;
return;
case RendererParameter_StencilTest:
m_states.stencilTest = enable;
return;
}
}
/*!
@@ -257,7 +286,7 @@ namespace Nz
inline FaceSide Material::GetFaceCulling() const
{
return m_states.faceCulling;
return m_states.cullingSide;
}
/*!
@@ -489,7 +518,32 @@ namespace Nz
{
NazaraAssert(parameter <= RendererParameter_Max, "Renderer parameter out of enum");
return m_states.parameters[parameter];
switch (parameter)
{
case RendererParameter_Blend:
return m_states.blending;
case RendererParameter_ColorWrite:
return m_states.colorWrite;
case RendererParameter_DepthBuffer:
return m_states.depthBuffer;
case RendererParameter_DepthWrite:
return m_states.depthWrite;
case RendererParameter_FaceCulling:
return m_states.faceCulling;
case RendererParameter_ScissorTest:
return m_states.scissorTest;
case RendererParameter_StencilTest:
return m_states.stencilTest;
}
NazaraInternalError("Unhandled renderer parameter: 0x" + String::Number(parameter, 16));
return false;
}
/*!
@@ -778,7 +832,7 @@ namespace Nz
inline void Material::SetFaceCulling(FaceSide faceSide)
{
m_states.faceCulling = faceSide;
m_states.cullingSide = faceSide;
}
/*!

View File

@@ -8,37 +8,75 @@
#define NAZARA_RENDERSTATES_HPP
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Renderer/Shader.hpp>
namespace Nz
{
struct RenderStates
{
RenderStates();
RenderStates(const RenderStates& states);
~RenderStates() = default;
BlendFunc dstBlend = BlendFunc_Zero;
BlendFunc srcBlend = BlendFunc_One;
FaceFilling faceFilling = FaceFilling_Fill;
FaceSide cullingSide = FaceSide_Back;
RendererComparison depthFunc = RendererComparison_Less;
RenderStates& operator=(const RenderStates& states);
struct Face
struct
{
RendererComparison stencilCompare;
StencilOperation stencilFail;
StencilOperation stencilPass;
StencilOperation stencilZFail;
UInt32 stencilMask;
unsigned int stencilReference;
};
RendererComparison back = RendererComparison_Always;
RendererComparison front = RendererComparison_Always;
} stencilCompare;
Face backFace;
Face frontFace;
BlendFunc dstBlend;
BlendFunc srcBlend;
FaceFilling faceFilling;
FaceSide faceCulling;
RendererComparison depthFunc;
bool parameters[RendererParameter_Max+1];
float lineWidth;
float pointSize;
struct
{
UInt32 back = 0xFFFFFFFF;
UInt32 front = 0xFFFFFFFF;
} stencilCompareMask;
struct
{
StencilOperation back = StencilOperation_Keep;
StencilOperation front = StencilOperation_Keep;
} stencilDepthFail;
struct
{
StencilOperation back = StencilOperation_Keep;
StencilOperation front = StencilOperation_Keep;
} stencilFail;
struct
{
StencilOperation back = StencilOperation_Keep;
StencilOperation front = StencilOperation_Keep;
} stencilPass;
struct
{
UInt32 back = 0U;
UInt32 front = 0U;
} stencilReference;
struct
{
UInt32 back = 0xFFFFFFFF;
UInt32 front = 0xFFFFFFFF;
} stencilWriteMask;
bool blending = false;
bool colorWrite = true;
bool depthBuffer = false;
bool depthWrite = true;
bool faceCulling = false;
bool scissorTest = false;
bool stencilTest = false;
float lineWidth = 1.f;
float pointSize = 1.f;
};
struct RenderPipeline : RenderStates
{
ShaderConstRef shader;
};
}

View File

@@ -2,52 +2,12 @@
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderStates.hpp>
#include <cstring>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline RenderStates::RenderStates() :
dstBlend(BlendFunc_Zero),
srcBlend(BlendFunc_One),
faceFilling(FaceFilling_Fill),
faceCulling(FaceSide_Back),
depthFunc(RendererComparison_Less),
lineWidth(1.f),
pointSize(1.f)
{
parameters[RendererParameter_Blend] = false;
parameters[RendererParameter_ColorWrite] = true;
parameters[RendererParameter_DepthBuffer] = false;
parameters[RendererParameter_DepthWrite] = true;
parameters[RendererParameter_FaceCulling] = false;
parameters[RendererParameter_ScissorTest] = false;
parameters[RendererParameter_StencilTest] = false;
for (unsigned int i = 0; i < 2; ++i)
{
Face& face = (i == 0) ? backFace : frontFace;
face.stencilCompare = RendererComparison_Always;
face.stencilFail = StencilOperation_Keep;
face.stencilMask = 0xFFFFFFFF;
face.stencilPass = StencilOperation_Keep;
face.stencilReference = 0;
face.stencilZFail = StencilOperation_Keep;
}
}
inline RenderStates::RenderStates(const RenderStates& states)
{
std::memcpy(this, &states, sizeof(RenderStates));
}
inline RenderStates& RenderStates::operator=(const RenderStates& states)
{
std::memcpy(this, &states, sizeof(RenderStates));
return *this;
}
}
#include <Nazara/Renderer/DebugOff.hpp>