Renderer/RenderStates: Update RenderStates structure (preparing for renderer update)

Former-commit-id: 392c7c33ff64d19e0fe3c7bdc8b22fe17c150887 [formerly d12a3c5f664fccebe0ee40a73bb0310e2d02287e]
Former-commit-id: 22743f015567a8471f97cb90a06175f600ef0f8f
This commit is contained in:
Lynix
2016-07-21 23:00:09 +02:00
parent 31bc8604a4
commit 56443c91e4
17 changed files with 339 additions and 218 deletions

View File

@@ -32,7 +32,7 @@ namespace Nz
m_bloomBrightShader = ShaderLibrary::Get("DeferredBloomBright");
m_bloomFinalShader = ShaderLibrary::Get("DeferredBloomFinal");
m_bloomStates.parameters[RendererParameter_DepthBuffer] = false;
m_bloomStates.depthBuffer = false;
m_gaussianBlurShader = ShaderLibrary::Get("DeferredGaussianBlur");
m_gaussianBlurShaderFilterLocation = m_gaussianBlurShader->GetUniformLocation("Filter");