Renderer/RenderStates: Update RenderStates structure (preparing for renderer update)

Former-commit-id: 392c7c33ff64d19e0fe3c7bdc8b22fe17c150887 [formerly d12a3c5f664fccebe0ee40a73bb0310e2d02287e]
Former-commit-id: 22743f015567a8471f97cb90a06175f600ef0f8f
This commit is contained in:
Lynix
2016-07-21 23:00:09 +02:00
parent 31bc8604a4
commit 56443c91e4
17 changed files with 339 additions and 218 deletions

View File

@@ -141,7 +141,7 @@ namespace Nz
m_shader = BuildFogShader();
m_shaderEyePositionLocation = m_shader->GetUniformLocation("EyePosition");
m_states.parameters[RendererParameter_DepthBuffer] = false;
m_states.depthBuffer = false;
}
DeferredFogPass::~DeferredFogPass() = default;