Renderer/RenderStates: Update RenderStates structure (preparing for renderer update)
Former-commit-id: 392c7c33ff64d19e0fe3c7bdc8b22fe17c150887 [formerly d12a3c5f664fccebe0ee40a73bb0310e2d02287e] Former-commit-id: 22743f015567a8471f97cb90a06175f600ef0f8f
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@@ -141,7 +141,7 @@ namespace Nz
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m_shader = BuildFogShader();
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m_shaderEyePositionLocation = m_shader->GetUniformLocation("EyePosition");
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m_states.parameters[RendererParameter_DepthBuffer] = false;
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m_states.depthBuffer = false;
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}
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DeferredFogPass::~DeferredFogPass() = default;
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