Renderer/RenderStates: Update RenderStates structure (preparing for renderer update)
Former-commit-id: 392c7c33ff64d19e0fe3c7bdc8b22fe17c150887 [formerly d12a3c5f664fccebe0ee40a73bb0310e2d02287e] Former-commit-id: 22743f015567a8471f97cb90a06175f600ef0f8f
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@@ -181,10 +181,10 @@ namespace Nz
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// Renderstates
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s_renderStates.depthFunc = RendererComparison_Equal;
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s_renderStates.faceCulling = FaceSide_Front;
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s_renderStates.parameters[RendererParameter_DepthBuffer] = true;
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s_renderStates.parameters[RendererParameter_DepthWrite] = false;
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s_renderStates.parameters[RendererParameter_FaceCulling] = true;
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s_renderStates.cullingSide = FaceSide_Front;
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s_renderStates.depthBuffer = true;
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s_renderStates.depthWrite = false;
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s_renderStates.faceCulling = true;
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// Exception-free zone
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s_indexBuffer = std::move(indexBuffer);
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