Renderer/RenderStates: Update RenderStates structure (preparing for renderer update)
Former-commit-id: 392c7c33ff64d19e0fe3c7bdc8b22fe17c150887 [formerly d12a3c5f664fccebe0ee40a73bb0310e2d02287e] Former-commit-id: 22743f015567a8471f97cb90a06175f600ef0f8f
This commit is contained in:
@@ -20,10 +20,10 @@ namespace Nz
|
||||
{
|
||||
RenderStates states;
|
||||
states.depthFunc = RendererComparison_Equal;
|
||||
states.faceCulling = FaceSide_Back;
|
||||
states.parameters[RendererParameter_DepthBuffer] = true;
|
||||
states.parameters[RendererParameter_DepthWrite] = false;
|
||||
states.parameters[RendererParameter_FaceCulling] = true;
|
||||
states.cullingSide = FaceSide_Back;
|
||||
states.depthBuffer = true;
|
||||
states.depthWrite = false;
|
||||
states.faceCulling = true;
|
||||
|
||||
return states;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user