Renderer/RenderStates: Update RenderStates structure (preparing for renderer update)

Former-commit-id: 392c7c33ff64d19e0fe3c7bdc8b22fe17c150887 [formerly d12a3c5f664fccebe0ee40a73bb0310e2d02287e]
Former-commit-id: 22743f015567a8471f97cb90a06175f600ef0f8f
This commit is contained in:
Lynix
2016-07-21 23:00:09 +02:00
parent 31bc8604a4
commit 56443c91e4
17 changed files with 339 additions and 218 deletions

View File

@@ -20,10 +20,10 @@ namespace Nz
{
RenderStates states;
states.depthFunc = RendererComparison_Equal;
states.faceCulling = FaceSide_Back;
states.parameters[RendererParameter_DepthBuffer] = true;
states.parameters[RendererParameter_DepthWrite] = false;
states.parameters[RendererParameter_FaceCulling] = true;
states.cullingSide = FaceSide_Back;
states.depthBuffer = true;
states.depthWrite = false;
states.faceCulling = true;
return states;
}