Renderer/RenderStates: Update RenderStates structure (preparing for renderer update)
Former-commit-id: 392c7c33ff64d19e0fe3c7bdc8b22fe17c150887 [formerly d12a3c5f664fccebe0ee40a73bb0310e2d02287e] Former-commit-id: 22743f015567a8471f97cb90a06175f600ef0f8f
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@@ -652,7 +652,7 @@ namespace Nz
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void DebugDrawer::EnableDepthBuffer(bool depthBuffer)
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{
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s_renderStates.parameters[RendererParameter_DepthBuffer] = depthBuffer;
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s_renderStates.depthBuffer = depthBuffer;
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}
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float DebugDrawer::GetLineWidth()
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@@ -698,7 +698,7 @@ namespace Nz
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}
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s_primaryColor = Color::Red;
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s_renderStates.parameters[RendererParameter_DepthBuffer] = true;
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s_renderStates.depthBuffer = true;
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s_secondaryColor = Color::Green;
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s_initialized = true;
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@@ -709,7 +709,7 @@ namespace Nz
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bool DebugDrawer::IsDepthBufferEnabled()
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{
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return s_renderStates.parameters[RendererParameter_DepthBuffer];
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return s_renderStates.depthBuffer;
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}
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void DebugDrawer::SetLineWidth(float width)
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