Renderer: Improve texture view support (and support emulation for OGL)
This commit is contained in:
committed by
Jérôme Leclercq
parent
08ea4c87a7
commit
56acbb2694
@@ -27,6 +27,7 @@ namespace Nz::GL
|
||||
inline void DrawBuffers(GLsizei n, const GLenum* bufs);
|
||||
inline void Renderbuffer(GLenum attachment, GLenum renderbuffer);
|
||||
inline void Texture2D(GLenum attachment, GLenum textarget, GLuint texture, GLint level = 0);
|
||||
inline void TextureLayer(GLenum attachment, GLuint texture, GLint level = 0, GLint layer = 0);
|
||||
|
||||
Framebuffer& operator=(const Framebuffer&) = delete;
|
||||
Framebuffer& operator=(Framebuffer&&) noexcept = default;
|
||||
|
||||
Reference in New Issue
Block a user