Renderer: Improve texture view support (and support emulation for OGL)
This commit is contained in:
committed by
Jérôme Leclercq
parent
08ea4c87a7
commit
56acbb2694
@@ -78,7 +78,40 @@ namespace Nz
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throw std::runtime_error("unhandled pixel format " + PixelFormatInfo::GetName(textureFormat));
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}
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m_framebuffer.Texture2D(attachment, ToOpenGL(OpenGLTexture::ToTextureTarget(glTexture.GetType())), glTexture.GetTexture().GetObjectId());
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if (glTexture.RequiresTextureViewEmulation())
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{
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const TextureViewInfo& texViewInfo = glTexture.GetTextureViewInfo();
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if (texViewInfo.viewType != ImageType::E2D)
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throw std::runtime_error("unrestricted texture views can only be used as 2D texture attachment");
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const OpenGLTexture& parentTexture = *glTexture.GetParentTexture();
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switch (parentTexture.GetType())
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{
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case ImageType::Cubemap:
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{
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constexpr std::array<GLenum, 6> faceTargets = { GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z };
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assert(texViewInfo.baseArrayLayer < faceTargets.size());
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GLenum texTarget = faceTargets[texViewInfo.baseArrayLayer];
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m_framebuffer.Texture2D(GL_COLOR_ATTACHMENT0, texTarget, parentTexture.GetTexture().GetObjectId(), texViewInfo.baseMipLevel);
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break;
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}
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case ImageType::E1D:
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case ImageType::E2D:
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m_framebuffer.Texture2D(GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, parentTexture.GetTexture().GetObjectId(), texViewInfo.baseMipLevel);
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break;
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case ImageType::E1D_Array:
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case ImageType::E2D_Array:
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case ImageType::E3D:
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m_framebuffer.TextureLayer(GL_COLOR_ATTACHMENT0, parentTexture.GetTexture().GetObjectId(), texViewInfo.baseArrayLayer, texViewInfo.baseMipLevel);
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break;
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}
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}
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else
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m_framebuffer.Texture2D(attachment, ToOpenGL(OpenGLTexture::ToTextureTarget(glTexture.GetType())), glTexture.GetTexture().GetObjectId());
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}
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GLenum status = m_framebuffer.Check();
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@@ -69,6 +69,7 @@ namespace Nz
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NazaraAssert(viewInfo.layerCount <= m_parentTexture->m_textureInfo.layerCount - viewInfo.baseArrayLayer, "layer count exceeds number of layers");
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NazaraAssert(viewInfo.levelCount <= m_parentTexture->m_textureInfo.levelCount - viewInfo.baseMipLevel, "level count exceeds number of levels");
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m_textureInfo = ApplyView(m_parentTexture->m_textureInfo, viewInfo);
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m_viewInfo = viewInfo;
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// Try to use texture views if supported (core in GL 4.3 or extension)
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@@ -77,11 +78,10 @@ namespace Nz
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if (m_texture.Create(*m_parentTexture->m_texture.GetDevice()))
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{
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auto format = DescribeTextureFormat(viewInfo.reinterpretFormat);
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GLenum target = ToOpenGL(ToTextureTarget(viewInfo.viewType));
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context.ClearErrorStack();
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m_texture.TextureView(target, m_parentTexture->m_texture.GetObjectId(), format->internalFormat, viewInfo.baseMipLevel, viewInfo.levelCount, viewInfo.baseArrayLayer, viewInfo.layerCount);
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m_texture.TextureView(ToTextureTarget(viewInfo.viewType), m_parentTexture->m_texture.GetObjectId(), format->internalFormat, viewInfo.baseMipLevel, viewInfo.levelCount, viewInfo.baseArrayLayer, viewInfo.layerCount);
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if (!context.DidLastCallSucceed())
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m_texture.Destroy();
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@@ -294,28 +294,39 @@ namespace Nz::GL
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if (texture.RequiresTextureViewEmulation())
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{
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const TextureViewInfo& texViewInfo = texture.GetTextureViewInfo();
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if (texViewInfo.viewType != ImageType::E2D)
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throw std::runtime_error("unrestricted texture views can only be used as 2D texture attachment");
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GLenum texTarget;
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if (texture.GetType() == ImageType::Cubemap)
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const OpenGLTexture& parentTexture = *texture.GetParentTexture();
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switch (parentTexture.GetType())
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{
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constexpr std::array<GLenum, 6> faceTargets = { GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z };
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assert(texViewInfo.baseArrayLayer < faceTargets.size());
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texTarget = faceTargets[texViewInfo.baseArrayLayer];
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case ImageType::Cubemap:
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{
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constexpr std::array<GLenum, 6> faceTargets = { GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z };
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assert(texViewInfo.baseArrayLayer < faceTargets.size());
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GLenum texTarget = faceTargets[texViewInfo.baseArrayLayer];
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framebuffer.Texture2D(GL_COLOR_ATTACHMENT0, texTarget, parentTexture.GetTexture().GetObjectId(), texViewInfo.baseMipLevel);
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break;
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}
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case ImageType::E1D:
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case ImageType::E2D:
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framebuffer.Texture2D(GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, parentTexture.GetTexture().GetObjectId(), texViewInfo.baseMipLevel);
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break;
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case ImageType::E1D_Array:
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case ImageType::E2D_Array:
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case ImageType::E3D:
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framebuffer.TextureLayer(GL_COLOR_ATTACHMENT0, parentTexture.GetTexture().GetObjectId(), texViewInfo.baseArrayLayer, texViewInfo.baseMipLevel);
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break;
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}
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else if (texture.GetType() == ImageType::E2D)
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texTarget = GL_TEXTURE_2D;
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else
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throw std::runtime_error("unrestricted texture views are not supported on this device, blit is only permitted from/to a cubemap face or a 2D texture");
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//TODO: Support texture arrays (one slice at a time)
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framebuffer.Texture2D(GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.GetParentTexture()->GetTexture().GetObjectId(), texture.GetTextureViewInfo().baseMipLevel);
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}
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else
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{
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if (texture.GetTexture().GetTarget() != TextureTarget::Target2D)
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throw std::runtime_error("blit is not yet supported from other texture type than 2D textures");
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throw std::runtime_error("blit is not yet supported from/to other texture type than 2D textures");
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framebuffer.Texture2D(GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.GetTexture().GetObjectId(), 0);
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}
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@@ -37,13 +37,32 @@ namespace Nz
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NazaraAssert(params.IsValid(), "Invalid TextureParams");
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Nz::TextureInfo texParams;
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texParams.depth = image.GetDepth();
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texParams.height = image.GetHeight();
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texParams.pixelFormat = image.GetFormat();
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texParams.type = image.GetType();
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texParams.width = image.GetWidth();
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texParams.usageFlags = params.usageFlags;
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switch (image.GetType())
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{
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case ImageType::E1D:
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case ImageType::E2D:
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case ImageType::E3D:
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break;
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case ImageType::E1D_Array:
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texParams.layerCount = image.GetHeight();
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break;
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case ImageType::E2D_Array:
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texParams.layerCount = image.GetDepth();
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break;
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case ImageType::Cubemap:
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texParams.layerCount = 6;
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break;
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}
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std::shared_ptr<Texture> texture = params.renderDevice->InstantiateTexture(texParams);
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if (!texture->Update(image.GetConstPixels()))
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{
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