Renderer: Improve texture view support (and support emulation for OGL)
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committed by
Jérôme Leclercq
parent
08ea4c87a7
commit
56acbb2694
@@ -78,7 +78,40 @@ namespace Nz
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throw std::runtime_error("unhandled pixel format " + PixelFormatInfo::GetName(textureFormat));
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}
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m_framebuffer.Texture2D(attachment, ToOpenGL(OpenGLTexture::ToTextureTarget(glTexture.GetType())), glTexture.GetTexture().GetObjectId());
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if (glTexture.RequiresTextureViewEmulation())
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{
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const TextureViewInfo& texViewInfo = glTexture.GetTextureViewInfo();
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if (texViewInfo.viewType != ImageType::E2D)
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throw std::runtime_error("unrestricted texture views can only be used as 2D texture attachment");
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const OpenGLTexture& parentTexture = *glTexture.GetParentTexture();
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switch (parentTexture.GetType())
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{
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case ImageType::Cubemap:
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{
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constexpr std::array<GLenum, 6> faceTargets = { GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z };
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assert(texViewInfo.baseArrayLayer < faceTargets.size());
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GLenum texTarget = faceTargets[texViewInfo.baseArrayLayer];
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m_framebuffer.Texture2D(GL_COLOR_ATTACHMENT0, texTarget, parentTexture.GetTexture().GetObjectId(), texViewInfo.baseMipLevel);
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break;
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}
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case ImageType::E1D:
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case ImageType::E2D:
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m_framebuffer.Texture2D(GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, parentTexture.GetTexture().GetObjectId(), texViewInfo.baseMipLevel);
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break;
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case ImageType::E1D_Array:
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case ImageType::E2D_Array:
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case ImageType::E3D:
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m_framebuffer.TextureLayer(GL_COLOR_ATTACHMENT0, parentTexture.GetTexture().GetObjectId(), texViewInfo.baseArrayLayer, texViewInfo.baseMipLevel);
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break;
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}
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}
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else
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m_framebuffer.Texture2D(attachment, ToOpenGL(OpenGLTexture::ToTextureTarget(glTexture.GetType())), glTexture.GetTexture().GetObjectId());
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}
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GLenum status = m_framebuffer.Check();
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