Utility: Allow TriangleIterator and VertexMapper to take constant submesh

Former-commit-id: 708fe75333a54b739794e7c9729ee1557ab26164 [formerly c68c2ff4e2deb1a512237ec4e502f00c801f7c7e]
Former-commit-id: 5fd3fd8b0a518526ee3c91d418cf321611d2bc67
This commit is contained in:
Lynix
2016-07-08 08:36:42 +02:00
parent 52436a9395
commit 5711ff555f
4 changed files with 49 additions and 4 deletions

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@@ -22,6 +22,8 @@ namespace Nz
public:
VertexMapper(SubMesh* subMesh, BufferAccess access = BufferAccess_ReadWrite);
VertexMapper(VertexBuffer* vertexBuffer, BufferAccess access = BufferAccess_ReadWrite);
VertexMapper(const SubMesh* subMesh, BufferAccess access = BufferAccess_ReadOnly);
VertexMapper(const VertexBuffer* vertexBuffer, BufferAccess access = BufferAccess_ReadOnly);
~VertexMapper();
template<typename T> SparsePtr<T> GetComponentPtr(VertexComponent component);