Utility: Allow TriangleIterator and VertexMapper to take constant submesh
Former-commit-id: 708fe75333a54b739794e7c9729ee1557ab26164 [formerly c68c2ff4e2deb1a512237ec4e502f00c801f7c7e] Former-commit-id: 5fd3fd8b0a518526ee3c91d418cf321611d2bc67
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@@ -17,12 +17,19 @@ namespace Nz
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m_triangleIndices[1] = m_indexMapper.Get(1);
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m_triangleIndices[2] = m_indexMapper.Get(2);
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m_indexCount = indexBuffer->GetIndexCount();
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m_indexCount = m_indexMapper.GetIndexCount();
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}
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TriangleIterator::TriangleIterator(SubMesh* subMesh) :
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TriangleIterator(subMesh->GetPrimitiveMode(), subMesh->GetIndexBuffer())
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TriangleIterator::TriangleIterator(const SubMesh* subMesh) :
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m_primitiveMode(subMesh->GetPrimitiveMode()),
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m_indexMapper(subMesh, BufferAccess_ReadOnly)
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{
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m_currentIndex = 3;
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m_triangleIndices[0] = m_indexMapper.Get(0);
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m_triangleIndices[1] = m_indexMapper.Get(1);
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m_triangleIndices[2] = m_indexMapper.Get(2);
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m_indexCount = m_indexMapper.GetIndexCount();
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}
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bool TriangleIterator::Advance()
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