Added emissive mapping support
Former-commit-id: f469b1bcada16f0f2350cc10e9dc25fcf3c24abe
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@@ -148,14 +148,15 @@ enum nzShaderFlags
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{
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nzShaderFlags_None = 0,
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nzShaderFlags_Deferred = 0x01,
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nzShaderFlags_DiffuseMapping = 0x02,
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nzShaderFlags_FlipUVs = 0x04,
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nzShaderFlags_Instancing = 0x08,
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nzShaderFlags_Lighting = 0x10,
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nzShaderFlags_NormalMapping = 0x20,
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nzShaderFlags_ParallaxMapping = 0x40,
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nzShaderFlags_SpecularMapping = 0x80
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nzShaderFlags_Deferred = 0x001,
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nzShaderFlags_DiffuseMapping = 0x002,
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nzShaderFlags_EmissiveMapping = 0x004,
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nzShaderFlags_FlipUVs = 0x008,
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nzShaderFlags_Instancing = 0x010,
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nzShaderFlags_Lighting = 0x020,
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nzShaderFlags_NormalMapping = 0x040,
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nzShaderFlags_ParallaxMapping = 0x080,
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nzShaderFlags_SpecularMapping = 0x100
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};
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enum nzShaderLanguage
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