Utility/MaterialData: Fix FaceCulling being used for FaceSide
Former-commit-id: 7529332749a01512188dce36ec0486354e0e7e8f [formerly 7154109a1a828509720e5a0039b8efc3fde4727d] Former-commit-id: f9e43b017d8750abf43ba83f6565c1dcbab4cef6
This commit is contained in:
@@ -22,6 +22,7 @@ namespace Nz
|
||||
static constexpr const char* BackFaceStencilReference = "MatBackFaceStencilReference";
|
||||
static constexpr const char* BackFaceStencilZFail = "MatBackFaceStencilZFail";
|
||||
static constexpr const char* Blending = "MatBlending";
|
||||
static constexpr const char* CullingSide = "MatCullingSide";
|
||||
static constexpr const char* CustomDefined = "MatCustomDefined";
|
||||
static constexpr const char* ColorWrite = "MatColorWrite";
|
||||
static constexpr const char* DepthBuffer = "MatDepthBuffer";
|
||||
|
||||
Reference in New Issue
Block a user