Shader/GlslWriter: Rename scaleZPosition to remapZPosition

This commit is contained in:
Lynix
2021-11-21 16:15:56 +01:00
parent 237602a33f
commit 57d39f7eeb
3 changed files with 3 additions and 3 deletions

View File

@@ -43,7 +43,7 @@ namespace Nz
unsigned int glMinorVersion = 0;
bool glES = false;
bool flipYPosition = false;
bool scaleZPosition = false;
bool remapZPosition = false;
};
static const char* GetFlipYUniformName();