Shader/GlslWriter: Rename scaleZPosition to remapZPosition
This commit is contained in:
@@ -43,7 +43,7 @@ namespace Nz
|
||||
unsigned int glMinorVersion = 0;
|
||||
bool glES = false;
|
||||
bool flipYPosition = false;
|
||||
bool scaleZPosition = false;
|
||||
bool remapZPosition = false;
|
||||
};
|
||||
|
||||
static const char* GetFlipYUniformName();
|
||||
|
||||
Reference in New Issue
Block a user