Shader/GlslWriter: Rename scaleZPosition to remapZPosition

This commit is contained in:
Lynix
2021-11-21 16:15:56 +01:00
parent 237602a33f
commit 57d39f7eeb
3 changed files with 3 additions and 3 deletions

View File

@@ -96,7 +96,7 @@ namespace Nz
return context.IsExtensionSupported(std::string(ext));
};
env.flipYPosition = true;
env.normalizeDepth = true;
env.remapZPosition = true;
GlslWriter writer;
writer.SetEnv(env);