Ndk/Entity: Fixed entity moving
Former-commit-id: 72dcc713e86d8442de6356162735f437ec22292d
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@ -9,8 +9,11 @@
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namespace Ndk
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namespace Ndk
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{
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{
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Entity::Entity(Entity&& entity) :
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Entity::Entity(Entity&& entity) :
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m_components(std::move(entity.m_components)),
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m_handles(std::move(entity.m_handles)),
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m_handles(std::move(entity.m_handles)),
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m_id(entity.m_id),
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m_id(entity.m_id),
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m_componentBits(std::move(entity.m_componentBits)),
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m_systemBits(std::move(entity.m_systemBits)),
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m_world(entity.m_world),
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m_world(entity.m_world),
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m_valid(entity.m_valid)
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m_valid(entity.m_valid)
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{
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{
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