Rework shader bindings (WIP)
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@@ -50,6 +50,17 @@ namespace Nz
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Orthographic,
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Perspective
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};
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enum class PredefinedShaderBinding
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{
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InstanceDataUbo,
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OverlayTexture,
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ViewerDataUbo,
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Max = ViewerDataUbo
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};
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constexpr std::size_t PredefinedShaderBindingCount = static_cast<std::size_t>(PredefinedShaderBinding::Max) + 1;
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}
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#endif // NAZARA_ENUMS_GRAPHICS_HPP
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