Rework shader bindings (WIP)
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@@ -47,11 +47,6 @@ namespace Nz
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return m_preferredDepthStencilFormat;
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}
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inline const std::shared_ptr<RenderPipelineLayout>& Graphics::GetReferencePipelineLayout() const
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{
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return m_referencePipelineLayout;
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}
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inline const std::shared_ptr<RenderDevice>& Graphics::GetRenderDevice() const
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{
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return m_renderDevice;
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