Rework shader bindings (WIP)
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@@ -61,9 +61,7 @@ namespace Nz
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{
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const AbstractBuffer* vertexBuffer;
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const RenderPipeline* renderPipeline;
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const ShaderBinding* drawDataBinding;
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const ShaderBinding* instanceBinding;
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const ShaderBinding* materialBinding;
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const ShaderBinding* shaderBinding;
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std::size_t firstIndex;
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std::size_t quadCount;
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};
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