Rework shader bindings (WIP)
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@@ -10,7 +10,6 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Renderer/ShaderBinding.hpp>
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#include <memory>
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namespace Nz
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@@ -36,7 +35,6 @@ namespace Nz
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inline const Matrix4f& GetViewProjMatrix() const;
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inline std::shared_ptr<AbstractBuffer>& GetInstanceBuffer();
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inline const std::shared_ptr<AbstractBuffer>& GetInstanceBuffer() const;
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inline ShaderBinding& GetShaderBinding();
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void UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder);
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inline void UpdateProjectionMatrix(const Matrix4f& projectionMatrix);
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@@ -59,7 +57,6 @@ namespace Nz
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Matrix4f m_projectionMatrix;
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Matrix4f m_viewProjMatrix;
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Matrix4f m_viewMatrix;
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ShaderBindingPtr m_shaderBinding;
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Vector2f m_targetSize;
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bool m_dataInvalided;
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};
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