Rework shader bindings (WIP)
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@@ -48,11 +48,6 @@ namespace Nz
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return m_viewerDataBuffer;
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}
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inline ShaderBinding& ViewerInstance::GetShaderBinding()
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{
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return *m_shaderBinding;
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}
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inline void ViewerInstance::UpdateProjectionMatrix(const Matrix4f& projectionMatrix)
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{
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m_projectionMatrix = projectionMatrix;
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