Rework shader bindings (WIP)
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@@ -23,16 +23,6 @@ namespace Nz
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return m_invWorldMatrix;
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}
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inline ShaderBinding& WorldInstance::GetShaderBinding()
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{
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return *m_shaderBinding;
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}
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inline const ShaderBinding& WorldInstance::GetShaderBinding() const
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{
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return *m_shaderBinding;
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}
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inline const Matrix4f& WorldInstance::GetWorldMatrix() const
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{
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return m_worldMatrix;
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