Rework shader bindings (WIP)

This commit is contained in:
Jérôme Leclercq
2021-10-16 12:10:14 +02:00
parent cb716e5da5
commit 58485cfa79
23 changed files with 171 additions and 253 deletions

View File

@@ -67,13 +67,6 @@ namespace Nz
MaterialPipeline::Initialize();
RenderPipelineLayoutInfo referenceLayoutInfo;
FillDrawDataPipelineLayout(referenceLayoutInfo);
FillViewerPipelineLayout(referenceLayoutInfo);
FillWorldPipelineLayout(referenceLayoutInfo);
m_referencePipelineLayout = m_renderDevice->InstantiateRenderPipelineLayout(std::move(referenceLayoutInfo));
BuildDefaultTextures();
BuildFullscreenVertexBuffer();
BuildBlitPipeline();