Rework shader bindings (WIP)
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@@ -67,13 +67,6 @@ namespace Nz
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MaterialPipeline::Initialize();
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RenderPipelineLayoutInfo referenceLayoutInfo;
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FillDrawDataPipelineLayout(referenceLayoutInfo);
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FillViewerPipelineLayout(referenceLayoutInfo);
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FillWorldPipelineLayout(referenceLayoutInfo);
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m_referencePipelineLayout = m_renderDevice->InstantiateRenderPipelineLayout(std::move(referenceLayoutInfo));
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BuildDefaultTextures();
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BuildFullscreenVertexBuffer();
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BuildBlitPipeline();
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