Graphics/FrameGraph: Fix texture pool issue
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@@ -46,7 +46,7 @@ namespace Nz
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inline std::size_t AddInput(std::size_t attachmentId);
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inline std::size_t AddOutput(std::size_t attachmentId);
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template<typename F> void ForEachAttachment(F&& func) const;
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template<typename F> void ForEachAttachment(F&& func, bool singleDSInputOutputCall = true) const;
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inline const CommandCallback& GetCommandCallback() const;
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inline const std::optional<DepthStencilClear>& GetDepthStencilClear() const;
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