Fix a lot of warnings from Clang/GCC
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@@ -374,8 +374,8 @@ namespace Ndk
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}
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inline Application::WindowInfo::WindowInfo(std::unique_ptr<Nz::Window>&& window) :
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window(std::move(window)),
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renderTarget(nullptr)
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renderTarget(nullptr),
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window(std::move(window))
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{
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}
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#endif
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@@ -15,8 +15,8 @@ namespace Ndk
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*/
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inline BaseSystem::BaseSystem(SystemIndex systemId) :
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m_updateEnabled(true),
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m_systemIndex(systemId)
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m_systemIndex(systemId),
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m_updateEnabled(true)
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{
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SetUpdateRate(30);
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}
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@@ -74,11 +74,11 @@ namespace Ndk
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}
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Renderable(Renderable&& renderable) noexcept :
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renderableInvalidationSlot(std::move(renderable.renderableInvalidationSlot)),
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renderableReleaseSlot(std::move(renderable.renderableReleaseSlot)),
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data(std::move(renderable.data)),
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renderable(std::move(renderable.renderable)),
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dataUpdated(renderable.dataUpdated),
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renderableInvalidationSlot(std::move(renderable.renderableInvalidationSlot)),
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renderableReleaseSlot(std::move(renderable.renderableReleaseSlot))
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dataUpdated(renderable.dataUpdated)
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{
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}
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@@ -131,8 +131,6 @@ namespace Ndk
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{
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NazaraAssert(m_entity && m_entity->HasComponent<NodeComponent>(), "GraphicsComponent requires NodeComponent");
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Ndk::RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<Ndk::RenderSystem>();
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m_transformMatrix = m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
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m_transformMatrixUpdated = true;
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}
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@@ -147,7 +147,6 @@ namespace Ndk
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for (const Ndk::EntityHandle& drawable : m_drawables)
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{
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GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
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NodeComponent& drawableNode = drawable->GetComponent<NodeComponent>();
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graphicsComponent.AddToRenderQueue(renderQueue);
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}
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@@ -217,7 +216,6 @@ namespace Ndk
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for (const Ndk::EntityHandle& drawable : m_drawables)
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{
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GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
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NodeComponent& drawableNode = drawable->GetComponent<NodeComponent>();
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graphicsComponent.AddToRenderQueue(renderQueue);
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}
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@@ -290,7 +288,6 @@ namespace Ndk
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for (const Ndk::EntityHandle& drawable : m_drawables)
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{
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GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
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NodeComponent& drawableNode = drawable->GetComponent<NodeComponent>();
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graphicsComponent.AddToRenderQueue(renderQueue);
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}
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@@ -318,7 +315,6 @@ namespace Ndk
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for (const Ndk::EntityHandle& drawable : m_drawables)
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{
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GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
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NodeComponent& drawableNode = drawable->GetComponent<NodeComponent>();
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graphicsComponent.AddToRenderQueue(renderQueue);
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}
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