New module: Platform - Split window management from Utility module (#128)
* New module: Platform - Split window management from Utility module Final touch * NDK/SDK: Bring back initialization of Utility
This commit is contained in:
committed by
Jérôme Leclercq
parent
41a1b5d493
commit
5aa072cee3
@@ -36,6 +36,7 @@ namespace Ndk
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std::unique_ptr<LuaBinding_Base> audio;
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std::unique_ptr<LuaBinding_Base> graphics;
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std::unique_ptr<LuaBinding_Base> renderer;
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std::unique_ptr<LuaBinding_Base> platform;
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#endif
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private:
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@@ -23,6 +23,7 @@ namespace Ndk
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class LuaBinding_Renderer;
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class LuaBinding_SDK;
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class LuaBinding_Utility;
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class LuaBinding_Platform;
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class NDK_API LuaBinding_Base
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{
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@@ -43,6 +44,7 @@ namespace Ndk
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static std::unique_ptr<LuaBinding_Base> BindAudio(LuaBinding& binding);
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static std::unique_ptr<LuaBinding_Base> BindGraphics(LuaBinding& binding);
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static std::unique_ptr<LuaBinding_Base> BindRenderer(LuaBinding& binding);
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static std::unique_ptr<LuaBinding_Base> BindPlatform(LuaBinding& binding);
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#endif
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protected:
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28
SDK/include/NDK/Lua/LuaBinding_Platform.hpp
Normal file
28
SDK/include/NDK/Lua/LuaBinding_Platform.hpp
Normal file
@@ -0,0 +1,28 @@
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#pragma once
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#ifndef NDK_LUABINDING_SYSTEM_HPP
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#define NDK_LUABINDING_SYSTEM_HPP
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#include <Nazara/Platform/Keyboard.hpp>
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#include <NDK/Lua/LuaBinding_Base.hpp>
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namespace Ndk
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{
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class NDK_API LuaBinding_Platform : public LuaBinding_Base
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{
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public:
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LuaBinding_Platform(LuaBinding& binding);
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~LuaBinding_Platform() = default;
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void Register(Nz::LuaState& state) override;
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// Platform
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Nz::LuaClass<Nz::Keyboard> keyboard;
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};
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}
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#endif // NDK_LUABINDING_SYSTEM_HPP
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@@ -9,7 +9,6 @@
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#include <Nazara/Utility/AbstractImage.hpp>
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#include <Nazara/Utility/Font.hpp>
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#include <Nazara/Utility/Keyboard.hpp>
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#include <Nazara/Utility/Node.hpp>
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#include <NDK/Lua/LuaBinding_Base.hpp>
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@@ -26,7 +25,6 @@ namespace Ndk
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// Utility
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Nz::LuaClass<Nz::AbstractImageRef> abstractImage;
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Nz::LuaClass<Nz::FontRef> font;
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Nz::LuaClass<Nz::Keyboard> keyboard;
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Nz::LuaClass<Nz::Node> node;
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};
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}
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