New module: Platform - Split window management from Utility module (#128)
* New module: Platform - Split window management from Utility module Final touch * NDK/SDK: Bring back initialization of Utility
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committed by
Jérôme Leclercq
parent
41a1b5d493
commit
5aa072cee3
@@ -6,11 +6,13 @@
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#include <Nazara/Audio/Audio.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <Nazara/Core/Log.hpp>
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#include <Nazara/Core/ParameterList.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Lua/Lua.hpp>
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#include <Nazara/Noise/Noise.hpp>
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#include <Nazara/Physics2D/Physics2D.hpp>
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#include <Nazara/Physics3D/Physics3D.hpp>
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#include <Nazara/Platform/Platform.hpp>
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#include <Nazara/Utility/Utility.hpp>
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#include <NDK/Algorithm.hpp>
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#include <NDK/BaseSystem.hpp>
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@@ -63,13 +65,6 @@ namespace Ndk
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// Initialize the engine first
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// Shared modules
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#ifdef NDK_SERVER
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Nz::ParameterList parameters;
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parameters.SetParameter("NoWindowSystem", true);
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Nz::Utility::SetParameters(parameters);
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#endif
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Nz::Lua::Initialize();
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Nz::Noise::Initialize();
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Nz::Physics2D::Initialize();
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