New module: Platform - Split window management from Utility module (#128)

* New module: Platform - Split window management from Utility module

Final touch

* NDK/SDK: Bring back initialization of Utility
This commit is contained in:
Gawaboumga
2017-08-30 10:22:50 +02:00
committed by Jérôme Leclercq
parent 41a1b5d493
commit 5aa072cee3
125 changed files with 1049 additions and 782 deletions

View File

@@ -0,0 +1,47 @@
#include "MenuState.hpp"
#include "StateContext.hpp"
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
MenuState::MenuState(StateContext& context) :
BaseState(context),
m_selectedNextState(-1)
{
}
void MenuState::Enter(Ndk::StateMachine& fsm)
{
BaseState::Enter(fsm);
Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [this] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
{
if (key.code >= Nz::Keyboard::Key::A && key.code < (Nz::Keyboard::Key::A + static_cast<int>(EventStatus::Max) - 1))
{
m_selectedNextState = key.code - static_cast<int>(Nz::Keyboard::Key::A);
}
});
}
void MenuState::Leave(Ndk::StateMachine& fsm)
{
BaseState::Leave(fsm);
m_selectedNextState = -1;
}
bool MenuState::Update(Ndk::StateMachine& fsm, float /*elapsedTime*/)
{
if (m_selectedNextState != -1) {
fsm.ChangeState(StateFactory::Get(m_selectedNextState + 1));
}
return true;
}
void MenuState::DrawMenu()
{
m_text.SetContent("a. Event\nb. Focus\nc. Key\nd. Mouse click\ne. Mouse enter\nf. Mouse move\ng. Text enter\nh. Window modification");
}