New module: Platform - Split window management from Utility module (#128)
* New module: Platform - Split window management from Utility module Final touch * NDK/SDK: Bring back initialization of Utility
This commit is contained in:
committed by
Jérôme Leclercq
parent
41a1b5d493
commit
5aa072cee3
41
tests/Engine/Platform/EventHandler/MouseEnterState.cpp
Normal file
41
tests/Engine/Platform/EventHandler/MouseEnterState.cpp
Normal file
@@ -0,0 +1,41 @@
|
||||
#include "MouseEnterState.hpp"
|
||||
|
||||
#include "StateContext.hpp"
|
||||
#include "StateFactory.hpp"
|
||||
|
||||
#include <Nazara/Renderer/RenderWindow.hpp>
|
||||
#include <NDK/StateMachine.hpp>
|
||||
|
||||
MouseEnterState::MouseEnterState(StateContext& context) :
|
||||
BaseState(context)
|
||||
{
|
||||
}
|
||||
|
||||
void MouseEnterState::Enter(Ndk::StateMachine& fsm)
|
||||
{
|
||||
BaseState::Enter(fsm);
|
||||
|
||||
Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
|
||||
m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
|
||||
{
|
||||
if (key.code == Nz::Keyboard::Key::M && key.shift)
|
||||
{
|
||||
fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
|
||||
}
|
||||
});
|
||||
|
||||
m_mouseEnteredSlot.Connect(eventHandler.OnMouseEntered, [&] (const Nz::EventHandler*)
|
||||
{
|
||||
m_text.SetContent("Entered\nM for Menu");
|
||||
});
|
||||
|
||||
m_mouseLeftSlot.Connect(eventHandler.OnMouseLeft, [&] (const Nz::EventHandler*)
|
||||
{
|
||||
m_text.SetContent("Left\nM for Menu");
|
||||
});
|
||||
}
|
||||
|
||||
void MouseEnterState::DrawMenu()
|
||||
{
|
||||
m_text.SetContent("Move your mouse outside the windows, this text should change !\nM for Menu");
|
||||
}
|
||||
Reference in New Issue
Block a user