Graphics: Fix WorldInstance removal while being in use
This commit is contained in:
@@ -28,8 +28,7 @@ namespace Nz
|
||||
inline void DetachRenderable(const std::shared_ptr<InstancedRenderable>& renderable);
|
||||
|
||||
inline const std::vector<std::shared_ptr<InstancedRenderable>>& GetRenderables() const;
|
||||
inline WorldInstance& GetWorldInstance();
|
||||
inline const WorldInstance& GetWorldInstance() const;
|
||||
inline const WorldInstancePtr& GetWorldInstance() const;
|
||||
|
||||
GraphicsComponent& operator=(const GraphicsComponent&) = default;
|
||||
GraphicsComponent& operator=(GraphicsComponent&&) = default;
|
||||
@@ -39,7 +38,7 @@ namespace Nz
|
||||
|
||||
private:
|
||||
std::vector<std::shared_ptr<InstancedRenderable>> m_renderables;
|
||||
std::unique_ptr<WorldInstance> m_worldInstance;
|
||||
WorldInstancePtr m_worldInstance;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user