Graphics: Fix WorldInstance removal while being in use

This commit is contained in:
Jérôme Leclercq
2021-07-28 13:31:13 +02:00
parent 03236b70c1
commit 5b1123b971
8 changed files with 41 additions and 35 deletions

View File

@@ -28,8 +28,7 @@ namespace Nz
inline void DetachRenderable(const std::shared_ptr<InstancedRenderable>& renderable);
inline const std::vector<std::shared_ptr<InstancedRenderable>>& GetRenderables() const;
inline WorldInstance& GetWorldInstance();
inline const WorldInstance& GetWorldInstance() const;
inline const WorldInstancePtr& GetWorldInstance() const;
GraphicsComponent& operator=(const GraphicsComponent&) = default;
GraphicsComponent& operator=(GraphicsComponent&&) = default;
@@ -39,7 +38,7 @@ namespace Nz
private:
std::vector<std::shared_ptr<InstancedRenderable>> m_renderables;
std::unique_ptr<WorldInstance> m_worldInstance;
WorldInstancePtr m_worldInstance;
};
}