Graphics: Fix WorldInstance removal while being in use
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@@ -36,12 +36,12 @@ namespace Nz
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void InvalidateViewer(AbstractViewer* viewerInstance) override;
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void InvalidateWorldInstance(WorldInstance* worldInstance) override;
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void RegisterInstancedDrawable(WorldInstance* worldInstance, const InstancedRenderable* instancedRenderable) override;
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void RegisterInstancedDrawable(WorldInstancePtr worldInstance, const InstancedRenderable* instancedRenderable) override;
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void RegisterViewer(AbstractViewer* viewerInstance) override;
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void Render(RenderFrame& renderFrame) override;
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void UnregisterInstancedDrawable(WorldInstance* worldInstance, const InstancedRenderable* instancedRenderable) override;
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void UnregisterInstancedDrawable(const WorldInstancePtr& worldInstance, const InstancedRenderable* instancedRenderable) override;
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void UnregisterViewer(AbstractViewer* viewerInstance) override;
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ForwardFramePipeline& operator=(const ForwardFramePipeline&) = delete;
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@@ -75,10 +75,11 @@ namespace Nz
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std::unordered_map<AbstractViewer*, ViewerData> m_viewers;
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std::unordered_map<MaterialPass*, MaterialData> m_materials;
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std::unordered_map<WorldInstance*, std::unordered_map<const InstancedRenderable*, RenderableData>> m_renderables;
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std::unordered_map<WorldInstancePtr, std::unordered_map<const InstancedRenderable*, RenderableData>> m_renderables;
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std::unordered_set<AbstractViewer*> m_invalidatedViewerInstances;
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std::unordered_set<MaterialPass*> m_invalidatedMaterials;
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std::unordered_set<WorldInstance*> m_invalidatedWorldInstances;
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std::unordered_set<WorldInstancePtr> m_removedWorldInstances;
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std::vector<std::unique_ptr<RenderElement>> m_depthPrepassRenderElements;
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std::vector<std::unique_ptr<RenderElement>> m_forwardRenderElements;
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std::vector<std::unique_ptr<ElementRenderer>> m_elementRenderers;
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