Graphics: Fix WorldInstance removal while being in use
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@@ -41,8 +41,10 @@ namespace Nz
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m_invalidatedWorldInstances.insert(worldInstance);
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}
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void ForwardFramePipeline::RegisterInstancedDrawable(WorldInstance* worldInstance, const InstancedRenderable* instancedRenderable)
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void ForwardFramePipeline::RegisterInstancedDrawable(WorldInstancePtr worldInstance, const InstancedRenderable* instancedRenderable)
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{
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m_removedWorldInstances.erase(worldInstance);
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auto& renderableMap = m_renderables[worldInstance];
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if (auto it = renderableMap.find(instancedRenderable); it == renderableMap.end())
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{
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@@ -99,6 +101,9 @@ namespace Nz
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{
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Graphics* graphics = Graphics::Instance();
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renderFrame.PushForRelease(std::move(m_removedWorldInstances));
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m_removedWorldInstances.clear();
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if (m_rebuildFrameGraph)
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{
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renderFrame.PushForRelease(std::move(m_bakedFrameGraph));
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@@ -252,7 +257,7 @@ namespace Nz
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}
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}
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void ForwardFramePipeline::UnregisterInstancedDrawable(WorldInstance* worldInstance, const InstancedRenderable* instancedRenderable)
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void ForwardFramePipeline::UnregisterInstancedDrawable(const WorldInstancePtr& worldInstance, const InstancedRenderable* instancedRenderable)
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{
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auto instanceIt = m_renderables.find(worldInstance);
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if (instanceIt == m_renderables.end())
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@@ -267,7 +272,10 @@ namespace Nz
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if (instancedRenderables.size() > 1)
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instancedRenderables.erase(renderableIt);
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else
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m_renderables.erase(worldInstance);
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{
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m_removedWorldInstances.insert(worldInstance);
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m_renderables.erase(instanceIt);;
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}
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std::size_t matCount = instancedRenderable->GetMaterialCount();
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for (std::size_t i = 0; i < matCount; ++i)
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