Graphics: Fix WorldInstance removal while being in use
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@@ -60,9 +60,9 @@ namespace Nz
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GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
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NodeComponent& entityNode = registry.get<NodeComponent>(entity);
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WorldInstance& worldInstance = entityGfx.GetWorldInstance();
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const WorldInstancePtr& worldInstance = entityGfx.GetWorldInstance();
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for (const auto& renderable : entityGfx.GetRenderables())
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m_pipeline->RegisterInstancedDrawable(&worldInstance, renderable.get());
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m_pipeline->RegisterInstancedDrawable(worldInstance, renderable.get());
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m_invalidatedWorldNode.insert(entity);
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@@ -75,14 +75,14 @@ namespace Nz
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graphicsEntity.onRenderableAttached.Connect(entityGfx.OnRenderableAttached, [this](GraphicsComponent* gfx, const std::shared_ptr<InstancedRenderable>& renderable)
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{
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WorldInstance& worldInstance = gfx->GetWorldInstance();
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m_pipeline->RegisterInstancedDrawable(&worldInstance, renderable.get());
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const WorldInstancePtr& worldInstance = gfx->GetWorldInstance();
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m_pipeline->RegisterInstancedDrawable(worldInstance, renderable.get());
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});
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graphicsEntity.onRenderableDetach.Connect(entityGfx.OnRenderableDetach, [this](GraphicsComponent* gfx, const std::shared_ptr<InstancedRenderable>& renderable)
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{
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WorldInstance& worldInstance = gfx->GetWorldInstance();
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m_pipeline->UnregisterInstancedDrawable(&worldInstance, renderable.get());
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const WorldInstancePtr& worldInstance = gfx->GetWorldInstance();
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m_pipeline->UnregisterInstancedDrawable(worldInstance, renderable.get());
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});
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});
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@@ -106,9 +106,9 @@ namespace Nz
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m_invalidatedWorldNode.erase(entity);
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GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
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WorldInstance& worldInstance = entityGfx.GetWorldInstance();
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const WorldInstancePtr& worldInstance = entityGfx.GetWorldInstance();
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for (const auto& renderable : entityGfx.GetRenderables())
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m_pipeline->UnregisterInstancedDrawable(&worldInstance, renderable.get());
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m_pipeline->UnregisterInstancedDrawable(worldInstance, renderable.get());
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}
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void RenderSystem::OnNodeDestroy(entt::registry& registry, entt::entity entity)
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@@ -139,10 +139,10 @@ namespace Nz
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const NodeComponent& entityNode = registry.get<const NodeComponent>(entity);
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GraphicsComponent& entityGraphics = registry.get<GraphicsComponent>(entity);
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WorldInstance& worldInstance = entityGraphics.GetWorldInstance();
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worldInstance.UpdateWorldMatrix(entityNode.GetTransformMatrix());
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const WorldInstancePtr& worldInstance = entityGraphics.GetWorldInstance();
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worldInstance->UpdateWorldMatrix(entityNode.GetTransformMatrix());
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m_pipeline->InvalidateWorldInstance(&worldInstance);
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m_pipeline->InvalidateWorldInstance(worldInstance.get());
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}
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m_invalidatedWorldNode.clear();
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}
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