OpenGLRenderer: Use a single context with WebGL

This commit is contained in:
SirLynix
2022-12-06 09:06:38 +01:00
committed by Jérôme Leclercq
parent ea5c5240fc
commit 5b3703347f
16 changed files with 68 additions and 136 deletions

View File

@@ -25,8 +25,8 @@ namespace Nz::GL
EGLLoader(const Renderer::Config& config);
~EGLLoader();
std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext) const override;
std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, WindowHandle handle, Context* shareContext) const override;
std::shared_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext) const override;
std::shared_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, WindowHandle handle, Context* shareContext) const override;
inline EGLDisplay GetDefaultDisplay() const;
ContextType GetPreferredContextType() const override;