OpenGLRenderer: Use a single context with WebGL
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committed by
Jérôme Leclercq
parent
ea5c5240fc
commit
5b3703347f
@@ -25,8 +25,8 @@ namespace Nz::GL
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EGLLoader(const Renderer::Config& config);
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~EGLLoader();
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std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext) const override;
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std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, WindowHandle handle, Context* shareContext) const override;
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std::shared_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext) const override;
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std::shared_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, WindowHandle handle, Context* shareContext) const override;
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inline EGLDisplay GetDefaultDisplay() const;
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ContextType GetPreferredContextType() const override;
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