OpenGLRenderer: Use a single context with WebGL

This commit is contained in:
SirLynix
2022-12-06 09:06:38 +01:00
committed by Jérôme Leclercq
parent ea5c5240fc
commit 5b3703347f
16 changed files with 68 additions and 136 deletions

View File

@@ -102,7 +102,7 @@ namespace Nz::GL
inline void Shader::DestroyHelper(OpenGLDevice& /*device*/, const Context& context, GLuint objectId)
{
// context.glDeleteShader(objectId);
context.glDeleteShader(objectId);
}
}