OpenGLRenderer: Use a single context with WebGL
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committed by
Jérôme Leclercq
parent
ea5c5240fc
commit
5b3703347f
@@ -24,8 +24,8 @@ namespace Nz::GL
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WGLLoader(const Renderer::Config& config);
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~WGLLoader() = default;
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std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext) const override;
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std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, WindowHandle handle, Context* shareContext) const override;
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std::shared_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext) const override;
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std::shared_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, WindowHandle handle, Context* shareContext) const override;
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ContextType GetPreferredContextType() const override;
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