OpenGLRenderer: Use a single context with WebGL

This commit is contained in:
SirLynix
2022-12-06 09:06:38 +01:00
committed by Jérôme Leclercq
parent ea5c5240fc
commit 5b3703347f
16 changed files with 68 additions and 136 deletions

View File

@@ -10,8 +10,7 @@ namespace Nz::GL
inline WebContext::WebContext(const OpenGLDevice* device, const WebLoader& loader) :
Context(device),
m_loader(loader),
//m_handle(0),
m_ownsDisplay(false)
m_handle(0)
{
}