OpenGLRenderer: Use a single context with WebGL
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committed by
Jérôme Leclercq
parent
ea5c5240fc
commit
5b3703347f
@@ -10,8 +10,7 @@ namespace Nz::GL
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inline WebContext::WebContext(const OpenGLDevice* device, const WebLoader& loader) :
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Context(device),
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m_loader(loader),
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//m_handle(0),
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m_ownsDisplay(false)
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m_handle(0)
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{
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}
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