OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats

This commit is contained in:
Jérôme Leclercq
2021-06-03 17:15:12 +02:00
parent 1dc39cccfd
commit 5bc3cd8d8c
3 changed files with 9 additions and 0 deletions

View File

@@ -50,6 +50,7 @@ namespace Nz::GL
{
SpirV,
TextureFilterAnisotropic,
TextureCompressionS3tc,
Max = TextureFilterAnisotropic
};