OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats
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@@ -191,7 +191,12 @@ namespace Nz
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case PixelFormat::DXT1:
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case PixelFormat::DXT3:
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case PixelFormat::DXT5:
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{
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if (!m_referenceContext->IsExtensionSupported(GL::Extension::TextureCompressionS3tc))
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return false;
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return usage == TextureUsage::InputAttachment || usage == TextureUsage::ShaderSampling || usage == TextureUsage::TransferDestination || usage == TextureUsage::TransferSource;
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}
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case PixelFormat::Depth16:
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case PixelFormat::Depth16Stencil8:
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