OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats
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@@ -281,6 +281,9 @@ namespace Nz::GL
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m_extensionStatus.fill(ExtensionStatus::NotSupported);
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if (m_supportedExtensions.count("GL_EXT_texture_compression_s3tc"))
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m_extensionStatus[UnderlyingCast(Extension::TextureCompressionS3tc)] = ExtensionStatus::EXT;
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// TextureFilterAnisotropic
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if (m_supportedExtensions.count("GL_ARB_texture_filter_anisotropic"))
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m_extensionStatus[UnderlyingCast(Extension::TextureFilterAnisotropic)] = ExtensionStatus::ARB;
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