OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats

This commit is contained in:
Jérôme Leclercq
2021-06-03 17:15:12 +02:00
parent 1dc39cccfd
commit 5bc3cd8d8c
3 changed files with 9 additions and 0 deletions

View File

@@ -281,6 +281,9 @@ namespace Nz::GL
m_extensionStatus.fill(ExtensionStatus::NotSupported);
if (m_supportedExtensions.count("GL_EXT_texture_compression_s3tc"))
m_extensionStatus[UnderlyingCast(Extension::TextureCompressionS3tc)] = ExtensionStatus::EXT;
// TextureFilterAnisotropic
if (m_supportedExtensions.count("GL_ARB_texture_filter_anisotropic"))
m_extensionStatus[UnderlyingCast(Extension::TextureFilterAnisotropic)] = ExtensionStatus::ARB;