Reworked TriangleIterator

Will now output vertex indices instead of vertex data (making it way
more useful)


Former-commit-id: c82d61ca0ac3f2908d57e167dade74af42282b06
This commit is contained in:
Lynix 2014-07-08 11:22:32 +02:00
parent 70e1327071
commit 5c2ae93d0b
2 changed files with 20 additions and 122 deletions

View File

@ -8,31 +8,21 @@
#define NAZARA_TRIANGLEITERATOR_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/IndexMapper.hpp>
#include <Nazara/Utility/VertexMapper.hpp>
class NzSubMesh;
class NAZARA_API NzTriangleIterator
{
public:
NzTriangleIterator(NzSubMesh* subMesh, nzBufferAccess access = nzBufferAccess_ReadWrite);
NzTriangleIterator(nzPrimitiveMode primitiveMode, const NzIndexBuffer* indexBuffer);
NzTriangleIterator(NzSubMesh* subMesh);
~NzTriangleIterator() = default;
bool Advance();
NzVector3f GetNormal(unsigned int i) const;
NzVector3f GetPosition(unsigned int i) const;
NzVector3f GetTangent(unsigned int i) const;
NzVector2f GetTexCoord(unsigned int i) const;
void SetNormal(unsigned int i, const NzVector3f& normal);
void SetPosition(unsigned int i, const NzVector3f& position);
void SetTangent(unsigned int i, const NzVector3f& tangent);
void SetTexCoord(unsigned int i, const NzVector2f& texCoords);
nzUInt32 operator[](unsigned int i) const;
void Unmap();
@ -40,7 +30,6 @@ class NAZARA_API NzTriangleIterator
nzPrimitiveMode m_primitiveMode;
nzUInt32 m_triangleIndices[3];
NzIndexMapper m_indexMapper;
NzVertexMapper m_vertexMapper;
unsigned int m_currentIndex;
unsigned int m_indexCount;
};

View File

@ -6,23 +6,21 @@
#include <Nazara/Utility/SubMesh.hpp>
#include <Nazara/Utility/Debug.hpp>
NzTriangleIterator::NzTriangleIterator(NzSubMesh* subMesh, nzBufferAccess access) :
m_primitiveMode(subMesh->GetPrimitiveMode()),
m_indexMapper(subMesh->GetIndexBuffer(), nzBufferAccess_ReadOnly),
m_vertexMapper(subMesh)
NzTriangleIterator::NzTriangleIterator(nzPrimitiveMode primitiveMode, const NzIndexBuffer* indexBuffer) :
m_primitiveMode(primitiveMode),
m_indexMapper(indexBuffer, nzBufferAccess_ReadOnly)
{
NazaraUnused(access);
m_currentIndex = 3;
m_triangleIndices[0] = m_indexMapper.Get(0);
m_triangleIndices[1] = m_indexMapper.Get(1);
m_triangleIndices[2] = m_indexMapper.Get(2);
const NzIndexBuffer* indexBuffer = m_indexMapper.GetBuffer();
if (indexBuffer)
m_indexCount = indexBuffer->GetIndexCount();
else
m_indexCount = subMesh->GetVertexCount();
m_indexCount = indexBuffer->GetIndexCount();
}
NzTriangleIterator::NzTriangleIterator(NzSubMesh* subMesh) :
NzTriangleIterator(subMesh->GetPrimitiveMode(), subMesh->GetIndexBuffer())
{
}
bool NzTriangleIterator::Advance()
@ -59,113 +57,24 @@ bool NzTriangleIterator::Advance()
return true;
}
NzVector3f NzTriangleIterator::GetNormal(unsigned int i) const
nzUInt32 NzTriangleIterator::operator[](unsigned int i) const
{
#if NAZARA_UTILITY_SAFE
if (i > 2)
if (i >= 3)
{
NazaraError("Index out of range: (" + NzString::Number(i) + " > 2)");
return NzVector3f();
NzStringStream ss;
ss << "Index out of range: (" << i << " >= 3)";
NazaraError(ss);
throw std::domain_error(ss.ToString());
}
#endif
return m_vertexMapper.GetNormal(m_triangleIndices[i]);
}
NzVector3f NzTriangleIterator::GetPosition(unsigned int i) const
{
#if NAZARA_UTILITY_SAFE
if (i > 2)
{
NazaraError("Index out of range: (" + NzString::Number(i) + " > 2)");
return NzVector3f();
}
#endif
return m_vertexMapper.GetPosition(m_triangleIndices[i]);
}
NzVector3f NzTriangleIterator::GetTangent(unsigned int i) const
{
#if NAZARA_UTILITY_SAFE
if (i > 2)
{
NazaraError("Index out of range: (" + NzString::Number(i) + " > 2)");
return NzVector3f();
}
#endif
return m_vertexMapper.GetTangent(m_triangleIndices[i]);
}
NzVector2f NzTriangleIterator::GetTexCoord(unsigned int i) const
{
#if NAZARA_UTILITY_SAFE
if (i > 2)
{
NazaraError("Index out of range: (" + NzString::Number(i) + " > 2)");
return NzVector2f();
}
#endif
return m_vertexMapper.GetTexCoord(m_triangleIndices[i]);
}
void NzTriangleIterator::SetNormal(unsigned int i, const NzVector3f& normal)
{
#if NAZARA_UTILITY_SAFE
if (i > 2)
{
NazaraError("Index out of range: (" + NzString::Number(i) + " > 2)");
return;
}
#endif
m_vertexMapper.SetNormal(m_triangleIndices[i], normal);
}
void NzTriangleIterator::SetPosition(unsigned int i, const NzVector3f& position)
{
#if NAZARA_UTILITY_SAFE
if (i > 2)
{
NazaraError("Index out of range: (" + NzString::Number(i) + " > 2)");
return;
}
#endif
m_vertexMapper.SetPosition(m_triangleIndices[i], position);
}
void NzTriangleIterator::SetTangent(unsigned int i, const NzVector3f& tangent)
{
#if NAZARA_UTILITY_SAFE
if (i > 2)
{
NazaraError("Index out of range: (" + NzString::Number(i) + " > 2)");
return;
}
#endif
m_vertexMapper.SetTangent(m_triangleIndices[i], tangent);
}
void NzTriangleIterator::SetTexCoord(unsigned int i, const NzVector2f& texCoords)
{
#if NAZARA_UTILITY_SAFE
if (i > 2)
{
NazaraError("Index out of range: (" + NzString::Number(i) + " > 2)");
return;
}
#endif
m_vertexMapper.SetTexCoord(m_triangleIndices[i], texCoords);
return m_triangleIndices[i];
}
void NzTriangleIterator::Unmap()
{
// Peut très bien être appellé plusieurs fois de suite, seul le premier appel sera pris en compte
m_indexMapper.Unmap();
m_vertexMapper.Unmap();
}