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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GLSLWRITER_HPP
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#define NAZARA_GLSLWRITER_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/StringStream.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/ShaderWriter.hpp>
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#include <map>
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#include <set>
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#include <unordered_map>
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namespace Nz
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{
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class NAZARA_RENDERER_API GlslWriter : public ShaderWriter
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{
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public:
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GlslWriter();
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GlslWriter(const GlslWriter&) = delete;
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GlslWriter(GlslWriter&&) = delete;
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~GlslWriter() = default;
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Nz::String Generate(const ShaderAst::StatementPtr& node) override;
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void RegisterFunction(const String& name, ShaderAst::StatementPtr statement, std::initializer_list<ShaderAst::VariablePtr> parameters, ShaderAst::ExpressionType ret) override;
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void RegisterVariable(const String& name, ShaderAst::ExpressionType type) override;
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void Write(const ShaderAst::AssignOp& node) override;
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void Write(const ShaderAst::Branch& node) override;
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void Write(const ShaderAst::BinaryOp& node) override;
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void Write(const ShaderAst::Constant& node) override;
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void Write(const ShaderAst::ExpressionStatement& node) override;
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void Write(const ShaderAst::NodePtr& node) override;
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void Write(const ShaderAst::StatementBlock& node) override;
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void Write(const ShaderAst::Variable& node) override;
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private:
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struct Function;
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void Append(ShaderAst::ExpressionType type);
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void Append(const String& txt);
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void AppendFunction(const Function& func);
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void AppendLine(const Nz::String& txt = Nz::String());
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void EnterScope();
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void LeaveScope();
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struct Function
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{
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std::vector<ShaderAst::VariablePtr> parameters;
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ShaderAst::ExpressionType retType;
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ShaderAst::StatementPtr node;
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String name;
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};
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struct State
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{
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std::set<std::pair<ShaderAst::ExpressionType, String>> m_variables;
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StringStream stream;
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unsigned int indentLevel = 0;
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};
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std::unordered_map<String, Function> m_functions;
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State* m_currentState;
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};
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}
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#endif // NAZARA_GLSLWRITER_HPP
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADER_AST_HPP
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#define NAZARA_SHADER_AST_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Math/Vector4.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <memory>
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namespace Nz
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{
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class ShaderWriter;
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namespace ShaderAst
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{
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enum class AssignType
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{
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Simple //< =
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};
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enum class BinaryType
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{
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Add, //< +
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Substract, //< -
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Multiply, //< *
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Divide, //< /
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Equality //< ==
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};
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enum class ExpressionType
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{
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Float1, // float
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Float2, // vec2
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Float3, // vec3
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Float4, // vec4
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None // void
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};
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enum class VariableType
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{
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Parameter,
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Variable,
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Uniform
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};
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//////////////////////////////////////////////////////////////////////////
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class Node;
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using NodePtr = std::shared_ptr<Node>;
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class NAZARA_RENDERER_API Node
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{
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public:
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virtual ~Node() = default;
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virtual void Register(ShaderWriter& visitor) = 0;
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virtual void Visit(ShaderWriter& visitor) = 0;
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};
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class Statement;
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using StatementPtr = std::shared_ptr<Statement>;
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class NAZARA_RENDERER_API Statement : public Node
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{
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};
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class Expression;
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using ExpressionPtr = std::shared_ptr<Expression>;
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class NAZARA_RENDERER_API Expression : public Node
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{
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};
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class NAZARA_RENDERER_API ExpressionStatement : public Statement
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{
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public:
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inline explicit ExpressionStatement(ExpressionPtr expr);
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void Register(ShaderWriter& visitor) override;
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void Visit(ShaderWriter& visitor) override;
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ExpressionPtr expression;
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};
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//////////////////////////////////////////////////////////////////////////
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class NAZARA_RENDERER_API StatementBlock : public Statement
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{
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public:
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template<typename... Args> explicit StatementBlock(Args&&... args);
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void Register(ShaderWriter& visitor) override;
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void Visit(ShaderWriter& visitor) override;
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std::vector<StatementPtr> statements;
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};
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class Variable;
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using VariablePtr = std::shared_ptr<Variable>;
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class NAZARA_RENDERER_API Variable : public Expression
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{
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public:
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inline Variable(VariableType varKind, const Nz::String& varName, ExpressionType varType);
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void Register(ShaderWriter& visitor) override;
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void Visit(ShaderWriter& visitor) override;
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ExpressionType type;
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VariableType kind;
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Nz::String name;
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};
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//////////////////////////////////////////////////////////////////////////
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class NAZARA_RENDERER_API AssignOp : public Expression
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{
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public:
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inline AssignOp(AssignType Op, VariablePtr Var, ExpressionPtr Right);
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void Register(ShaderWriter& visitor) override;
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void Visit(ShaderWriter& visitor) override;
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AssignType op;
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VariablePtr variable;
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ExpressionPtr right;
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};
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class NAZARA_RENDERER_API BinaryOp : public Expression
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{
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public:
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inline BinaryOp(BinaryType Op, ExpressionPtr Left, ExpressionPtr Right);
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void Register(ShaderWriter& visitor) override;
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void Visit(ShaderWriter& visitor) override;
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BinaryType op;
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ExpressionPtr left;
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ExpressionPtr right;
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};
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class NAZARA_RENDERER_API Branch : public Statement
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{
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public:
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inline Branch(ExpressionPtr condition, StatementPtr trueStatement, StatementPtr falseStatement = nullptr);
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void Register(ShaderWriter& visitor) override;
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void Visit(ShaderWriter& visitor) override;
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struct ConditionalStatement
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{
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ExpressionPtr condition;
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StatementPtr statement;
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};
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std::vector<ConditionalStatement> condStatements;
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StatementPtr elseStatement;
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};
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class NAZARA_RENDERER_API Constant : public Expression
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{
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public:
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inline explicit Constant(float value);
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void Register(ShaderWriter& visitor) override;
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void Visit(ShaderWriter& visitor) override;
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ExpressionType exprType;
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union
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{
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float vec1;
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Nz::Vector2f vec2;
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Nz::Vector3f vec3;
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Nz::Vector4f vec4;
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} values;
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};
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}
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}
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#include <Nazara/Renderer/ShaderAst.inl>
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#endif // NAZARA_SHADER_AST_HPP
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/ShaderAst.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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namespace ShaderAst
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{
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inline ExpressionStatement::ExpressionStatement(ExpressionPtr expr) :
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expression(std::move(expr))
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{
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}
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template<typename... Args>
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StatementBlock::StatementBlock(Args&& ...args) :
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statements({std::forward<Args>(args)...})
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{
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}
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inline Variable::Variable(VariableType varKind, const Nz::String& varName, ExpressionType varType) :
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kind(varKind),
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name(varName),
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type(varType)
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{
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}
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inline AssignOp::AssignOp(AssignType Op, VariablePtr Var, ExpressionPtr Right) :
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op(Op),
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variable(std::move(Var)),
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right(std::move(Right))
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{
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}
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inline BinaryOp::BinaryOp(BinaryType Op, ExpressionPtr Left, ExpressionPtr Right) :
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op(Op),
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left(std::move(Left)),
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right(std::move(Right))
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{
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}
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inline Branch::Branch(ExpressionPtr condition, StatementPtr trueStatement, StatementPtr falseStatement)
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{
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condStatements.emplace_back(ConditionalStatement{ std::move(condition), std::move(trueStatement) });
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elseStatement = std::move(falseStatement);
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}
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inline Constant::Constant(float value) :
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exprType(ExpressionType::Float1)
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{
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values.vec1 = value;
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}
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADER_BUILDER_HPP
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#define NAZARA_SHADER_BUILDER_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Renderer/ShaderAst.hpp>
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#include <memory>
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namespace Nz { namespace ShaderBuilder
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{
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template<typename T>
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class GenBuilder
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{
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public:
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template<typename... Args>
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std::shared_ptr<T> operator()(Args&&... args) const
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{
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return std::make_shared<T>(std::forward<Args>(args)...);
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}
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};
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template<Nz::ShaderAst::AssignType op>
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class AssignOpBuilder
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{
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public:
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std::shared_ptr<Nz::ShaderAst::AssignOp> operator()(const Nz::ShaderAst::VariablePtr& left, const Nz::ShaderAst::ExpressionPtr& right) const
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{
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return std::make_shared<Nz::ShaderAst::AssignOp>(op, left, right);
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}
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};
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template<Nz::ShaderAst::BinaryType op>
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class BinOpBuilder
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{
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public:
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std::shared_ptr<Nz::ShaderAst::BinaryOp> operator()(const Nz::ShaderAst::ExpressionPtr& left, const Nz::ShaderAst::ExpressionPtr& right) const
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{
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return std::make_shared<Nz::ShaderAst::BinaryOp>(op, left, right);
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}
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};
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template<Nz::ShaderAst::VariableType type>
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class VarBuilder
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{
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public:
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template<typename... Args>
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std::shared_ptr<Nz::ShaderAst::Variable> operator()(Args&&... args) const
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{
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return std::make_shared<Nz::ShaderAst::Variable>(type, std::forward<Args>(args)...);
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}
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};
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constexpr BinOpBuilder<Nz::ShaderAst::BinaryType::Add> Add;
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constexpr AssignOpBuilder<Nz::ShaderAst::AssignType::Simple> Assign;
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constexpr BinOpBuilder<Nz::ShaderAst::BinaryType::Equality> Equal;
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constexpr GenBuilder<Nz::ShaderAst::StatementBlock> Block;
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constexpr GenBuilder<Nz::ShaderAst::Branch> Branch;
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constexpr GenBuilder<Nz::ShaderAst::Constant> Constant;
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constexpr GenBuilder<Nz::ShaderAst::ExpressionStatement> ExprStatement;
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constexpr VarBuilder<Nz::ShaderAst::VariableType::Variable> Variable;
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} }
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#include <Nazara/Renderer/ShaderBuilder.inl>
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#endif // NAZARA_SHADER_BUILDER_HPP
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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namespace ShaderAst
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{
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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@ -0,0 +1,40 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADERWRITER_HPP
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#define NAZARA_SHADERWRITER_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/ShaderAst.hpp>
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namespace Nz
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{
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class NAZARA_RENDERER_API ShaderWriter
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{
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public:
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ShaderWriter() = default;
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ShaderWriter(const ShaderWriter&) = delete;
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ShaderWriter(ShaderWriter&&) = delete;
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virtual ~ShaderWriter();
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virtual Nz::String Generate(const ShaderAst::StatementPtr& node) = 0;
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virtual void RegisterFunction(const String& name, ShaderAst::StatementPtr node, std::initializer_list<ShaderAst::VariablePtr> parameters, ShaderAst::ExpressionType ret) = 0;
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virtual void RegisterVariable(const String& name, ShaderAst::ExpressionType type) = 0;
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virtual void Write(const ShaderAst::AssignOp& node) = 0;
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virtual void Write(const ShaderAst::Branch& node) = 0;
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virtual void Write(const ShaderAst::BinaryOp& node) = 0;
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virtual void Write(const ShaderAst::Constant& node) = 0;
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virtual void Write(const ShaderAst::ExpressionStatement& node) = 0;
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virtual void Write(const ShaderAst::NodePtr& node) = 0;
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virtual void Write(const ShaderAst::StatementBlock& node) = 0;
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virtual void Write(const ShaderAst::Variable& node) = 0;
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};
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}
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#endif // NAZARA_SHADERWRITER_HPP
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@ -0,0 +1,253 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
|
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// For conditions of distribution and use, see copyright notice in Config.hpp
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|
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#include <Nazara/Renderer/GlslWriter.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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GlslWriter::GlslWriter() :
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m_currentState(nullptr)
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{
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}
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String GlslWriter::Generate(const ShaderAst::StatementPtr& node)
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{
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State state;
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m_currentState = &state;
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CallOnExit onExit([this]()
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{
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m_currentState = nullptr;
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});
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node->Register(*this);
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for (const auto& pair : state.m_variables)
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{
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Append(pair.first);
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Append(" ");
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Append(pair.second);
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AppendLine(";");
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}
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AppendLine();
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Function entryPoint;
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entryPoint.name = "main"; //< GLSL has only one entry point name possible
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entryPoint.node = node;
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entryPoint.retType = ShaderAst::ExpressionType::None;
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AppendFunction(entryPoint);
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return state.stream;
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}
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void GlslWriter::RegisterFunction(const String& name, ShaderAst::StatementPtr statement, std::initializer_list<ShaderAst::VariablePtr> parameters, ShaderAst::ExpressionType retType)
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{
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Function func;
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func.retType = retType;
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func.name = name;
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func.node = std::move(statement);
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func.parameters.assign(parameters);
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m_functions[name] = std::move(func);
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}
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void GlslWriter::RegisterVariable(const String& name, ShaderAst::ExpressionType type)
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{
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NazaraAssert(m_currentState, "This function should only be called while processing an AST");
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m_currentState->m_variables.insert(std::make_pair(type, name));
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}
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void GlslWriter::Write(const ShaderAst::NodePtr& node)
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{
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node->Visit(*this);
|
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}
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||||
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void GlslWriter::Write(const ShaderAst::AssignOp& node)
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{
|
||||
Write(node.variable);
|
||||
|
||||
switch (node.op)
|
||||
{
|
||||
case ShaderAst::AssignType::Simple:
|
||||
Append(" = ");
|
||||
break;
|
||||
}
|
||||
|
||||
Write(node.right);
|
||||
}
|
||||
|
||||
void GlslWriter::Write(const ShaderAst::Branch& node)
|
||||
{
|
||||
bool first = true;
|
||||
for (const auto& statement : node.condStatements)
|
||||
{
|
||||
if (!first)
|
||||
Append("else ");
|
||||
|
||||
Append("if (");
|
||||
Write(statement.condition);
|
||||
AppendLine(")");
|
||||
|
||||
EnterScope();
|
||||
Write(statement.statement);
|
||||
LeaveScope();
|
||||
|
||||
first = false;
|
||||
}
|
||||
|
||||
if (node.elseStatement)
|
||||
{
|
||||
AppendLine("else");
|
||||
|
||||
EnterScope();
|
||||
Write(node.elseStatement);
|
||||
LeaveScope();
|
||||
}
|
||||
}
|
||||
|
||||
void GlslWriter::Write(const ShaderAst::BinaryOp& node)
|
||||
{
|
||||
Write(node.left);
|
||||
|
||||
switch (node.op)
|
||||
{
|
||||
case ShaderAst::BinaryType::Add:
|
||||
Append(" + ");
|
||||
break;
|
||||
case ShaderAst::BinaryType::Substract:
|
||||
Append(" - ");
|
||||
break;
|
||||
case ShaderAst::BinaryType::Multiply:
|
||||
Append(" * ");
|
||||
break;
|
||||
case ShaderAst::BinaryType::Divide:
|
||||
Append(" / ");
|
||||
break;
|
||||
case ShaderAst::BinaryType::Equality:
|
||||
Append(" == ");
|
||||
break;
|
||||
}
|
||||
|
||||
Write(node.right);
|
||||
}
|
||||
|
||||
void GlslWriter::Write(const ShaderAst::Constant& node)
|
||||
{
|
||||
switch (node.exprType)
|
||||
{
|
||||
case ShaderAst::ExpressionType::Float1:
|
||||
Append(String::Format("%F", node.values.vec1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GlslWriter::Write(const ShaderAst::ExpressionStatement& node)
|
||||
{
|
||||
Write(node.expression);
|
||||
Append(";");
|
||||
}
|
||||
|
||||
void GlslWriter::Write(const ShaderAst::StatementBlock& node)
|
||||
{
|
||||
bool first = true;
|
||||
for (const ShaderAst::StatementPtr& statement : node.statements)
|
||||
{
|
||||
if (!first)
|
||||
AppendLine();
|
||||
|
||||
Write(statement);
|
||||
|
||||
first = false;
|
||||
}
|
||||
}
|
||||
|
||||
void GlslWriter::Write(const ShaderAst::Variable& node)
|
||||
{
|
||||
Append(node.name);
|
||||
}
|
||||
|
||||
void GlslWriter::Append(ShaderAst::ExpressionType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case ShaderAst::ExpressionType::Float1:
|
||||
Append("float");
|
||||
break;
|
||||
case ShaderAst::ExpressionType::Float2:
|
||||
Append("vec2");
|
||||
break;
|
||||
case ShaderAst::ExpressionType::Float3:
|
||||
Append("vec3");
|
||||
break;
|
||||
case ShaderAst::ExpressionType::Float4:
|
||||
Append("vec4");
|
||||
break;
|
||||
case ShaderAst::ExpressionType::None:
|
||||
Append("void");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GlslWriter::Append(const String& txt)
|
||||
{
|
||||
NazaraAssert(m_currentState, "This function should only be called while processing an AST");
|
||||
|
||||
m_currentState->stream << txt;
|
||||
}
|
||||
|
||||
void GlslWriter::AppendFunction(const Function& func)
|
||||
{
|
||||
NazaraAssert(m_currentState, "This function should only be called while processing an AST");
|
||||
|
||||
Append(func.retType);
|
||||
|
||||
m_currentState->stream << ' ';
|
||||
Append(func.name);
|
||||
|
||||
m_currentState->stream << '(';
|
||||
for (std::size_t i = 0; i < func.parameters.size(); ++i)
|
||||
{
|
||||
if (i != 0)
|
||||
m_currentState->stream << ", ";
|
||||
|
||||
Append(func.parameters[i]->type);
|
||||
m_currentState->stream << ' ';
|
||||
Append(func.parameters[i]->name);
|
||||
}
|
||||
m_currentState->stream << ")\n";
|
||||
|
||||
EnterScope();
|
||||
Write(func.node);
|
||||
LeaveScope();
|
||||
}
|
||||
|
||||
void GlslWriter::AppendLine(const String& txt)
|
||||
{
|
||||
NazaraAssert(m_currentState, "This function should only be called while processing an AST");
|
||||
|
||||
m_currentState->stream << txt << '\n' << String(m_currentState->indentLevel, '\t');
|
||||
}
|
||||
|
||||
void GlslWriter::EnterScope()
|
||||
{
|
||||
NazaraAssert(m_currentState, "This function should only be called while processing an AST");
|
||||
|
||||
m_currentState->indentLevel++;
|
||||
AppendLine("{");
|
||||
}
|
||||
|
||||
void GlslWriter::LeaveScope()
|
||||
{
|
||||
NazaraAssert(m_currentState, "This function should only be called while processing an AST");
|
||||
|
||||
m_currentState->indentLevel--;
|
||||
AppendLine();
|
||||
AppendLine("}");
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,96 @@
|
|||
// Copyright (C) 2016 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Renderer/ShaderAst.hpp>
|
||||
#include <Nazara/Renderer/ShaderWriter.hpp>
|
||||
#include <Nazara/Renderer/Debug.hpp>
|
||||
|
||||
namespace Nz { namespace ShaderAst
|
||||
{
|
||||
void ExpressionStatement::Register(ShaderWriter& visitor)
|
||||
{
|
||||
expression->Register(visitor);
|
||||
}
|
||||
|
||||
void ExpressionStatement::Visit(ShaderWriter& visitor)
|
||||
{
|
||||
visitor.Write(*this);
|
||||
}
|
||||
|
||||
|
||||
void StatementBlock::Register(ShaderWriter& visitor)
|
||||
{
|
||||
for (auto& statementPtr : statements)
|
||||
statementPtr->Register(visitor);
|
||||
}
|
||||
|
||||
void StatementBlock::Visit(ShaderWriter& visitor)
|
||||
{
|
||||
visitor.Write(*this);
|
||||
}
|
||||
|
||||
|
||||
void Variable::Register(ShaderWriter& visitor)
|
||||
{
|
||||
visitor.RegisterVariable(name, type);
|
||||
}
|
||||
|
||||
void Variable::Visit(ShaderWriter& visitor)
|
||||
{
|
||||
visitor.Write(*this);
|
||||
}
|
||||
|
||||
|
||||
void AssignOp::Register(ShaderWriter& visitor)
|
||||
{
|
||||
variable->Register(visitor);
|
||||
right->Register(visitor);
|
||||
}
|
||||
|
||||
void AssignOp::Visit(ShaderWriter& visitor)
|
||||
{
|
||||
visitor.Write(*this);
|
||||
}
|
||||
|
||||
|
||||
void BinaryOp::Register(ShaderWriter& visitor)
|
||||
{
|
||||
left->Register(visitor);
|
||||
right->Register(visitor);
|
||||
}
|
||||
|
||||
void BinaryOp::Visit(ShaderWriter& visitor)
|
||||
{
|
||||
visitor.Write(*this);
|
||||
}
|
||||
|
||||
|
||||
void Branch::Register(ShaderWriter& visitor)
|
||||
{
|
||||
for (ConditionalStatement& statement : condStatements)
|
||||
{
|
||||
statement.condition->Register(visitor);
|
||||
statement.statement->Register(visitor);
|
||||
}
|
||||
|
||||
if (elseStatement)
|
||||
elseStatement->Register(visitor);
|
||||
}
|
||||
|
||||
void Branch::Visit(ShaderWriter& visitor)
|
||||
{
|
||||
visitor.Write(*this);
|
||||
}
|
||||
|
||||
|
||||
void Constant::Register(ShaderWriter&)
|
||||
{
|
||||
}
|
||||
|
||||
void Constant::Visit(ShaderWriter& visitor)
|
||||
{
|
||||
visitor.Write(*this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Renderer/ShaderWriter.hpp>
|
||||
#include <Nazara/Renderer/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
ShaderWriter::~ShaderWriter() = default;
|
||||
}
|
||||
Loading…
Reference in New Issue