Removed Quaternion/Vector comparison operator
Made no sense Former-commit-id: 3c2a822cd3142e2bc931021ef8874602630be8cf
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@@ -473,30 +473,6 @@ bool NzVector3<T>::operator!=(const NzVector3& vec) const
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return !operator==(vec);
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}
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template<typename T>
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bool NzVector3<T>::operator<(const NzVector3& vec) const
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{
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return x < vec.x && y < vec.y && z < vec.z;
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}
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template<typename T>
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bool NzVector3<T>::operator<=(const NzVector3& vec) const
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{
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return operator<(vec) || operator==(vec);
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}
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template<typename T>
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bool NzVector3<T>::operator>(const NzVector3& vec) const
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{
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return !operator<=(vec);
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}
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template<typename T>
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bool NzVector3<T>::operator>=(const NzVector3& vec) const
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{
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return !operator<(vec);
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}
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template<typename T>
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NzVector3<T> NzVector3<T>::CrossProduct(const NzVector3& vec1, const NzVector3& vec2)
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{
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